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3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions.

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Old 11-13-2007, 05:52 PM   #41 (permalink)
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They'd also reuse quarters sets so there's no telling exactly where any particular quarters you see on screen are meant to be, unless they specifically say - and even then, as spudly says, its probably not much help anyway

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Old 11-13-2007, 09:24 PM   #42 (permalink)
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Gents . . after much study and long contemplation of the window issue, I decided togo with windows like these . . . I like them they look cool. It is a 33%-33%-33% compromise to what is on the model, screen shots, and what I want to make. Sorry to those who want this to look eggs-actlly like the series DS9, it's not possible, I am my own person, besides from the conflicting information, it seems they didn't decide on what she should look like so onward I go . . .
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" Nuts! " . . . ~General Anthony McAuliffe: 101st Airborne at 'The Battle of the Bulge'

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Current W.I.P. : The Occupation: Thor's Settlement
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Old 11-13-2007, 09:25 PM   #43 (permalink)
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Fitting models in with "real" sets (oxymoron time ) is completely different to fitting in the lighting of a set with the set mate. The lighting people will have talked to the set designers as they have to, as you have said and are well aware of. The model makers work in isolation from everything except from their own leaders and the script. Often you will find inconsistencies in model shots too; an overall model will be made, but then close up shots of low or undetailed sections will be required for a plot point and so a new model will be made of just that area. If the size and orientation of the original area wouldn't work for the shot then the new model will be modeled to fit the script and not the overall model. Budgets are a wonderful thing to try to work within!

Edit: good timing on the post there Best to go with what works for you in the end as the only person you really need to please on a personal model is yourself

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Old 11-13-2007, 10:08 PM   #44 (permalink)
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Definately true on that, Models and sets versus lighting and sets are as different as night and day, heck when they make models for film or screen, the basic "flyby" model could be riddled with errors, just on the count that it maybe on the screen for a portion of a second of which noone will see much, it's only us the model reproducers that pour over every inch of everything trying to exactly reproduce an item. . . . Anyway, onward and up.
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" Nuts! " . . . ~General Anthony McAuliffe: 101st Airborne at 'The Battle of the Bulge'

Distraction W.I.P. :Star Trek DS9
Current W.I.P. : The Occupation: Thor's Settlement
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Old 11-13-2007, 10:46 PM   #45 (permalink)
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my personally choice would be to make it exactly like what you are duplicating - you are duplicating the filming model, not the sets, so you should ignore that the sets don't match and make them the way they were built into the filming model

trek is notorious for interiors and exteriors not matching, if you changed everything to match then they wouldn't be the models we know and love

I pity the fool!
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Old 11-13-2007, 11:03 PM   #46 (permalink)
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There is some nostalgia to that . . . fair, If I build a model of the USS Constutution (Old Ironsides) I would want the ship to look like the old Gal no question. However I can get good images of Old Ironsides, I can sift through thousands of images, and even maybe Travel to The CharlesTown Pier and take pictures of my own for what I need . . ( 5 hour drive )

The rest is obvious I think, no need to say it . . . I want to stay as close to DS9 as possible, even with extra random details, but I aint gonna bend my head over someting I can't see when what I can see makes no sence to me.
It's all good . . .
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" Nuts! " . . . ~General Anthony McAuliffe: 101st Airborne at 'The Battle of the Bulge'

Distraction W.I.P. :Star Trek DS9
Current W.I.P. : The Occupation: Thor's Settlement
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Old 11-13-2007, 11:21 PM   #47 (permalink)
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I like the way that you have gone with the windows
makes the model yours
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Old 11-13-2007, 11:49 PM   #48 (permalink)
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I think so but I did a render . . here we go, now they look just like the windows we are use to seeing . .

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" Nuts! " . . . ~General Anthony McAuliffe: 101st Airborne at 'The Battle of the Bulge'

Distraction W.I.P. :Star Trek DS9
Current W.I.P. : The Occupation: Thor's Settlement

Last edited by gpdesigner; 01-19-2008 at 03:58 PM.
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Old 11-14-2007, 06:52 PM   #49 (permalink)
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They look right to me, but then I guess I'm like most other people.. as long as they're a sort of oval shape, then they look right. I shouldn't think there are many people who could dispute your version.

Anyway, here are those references I mentioned. Turns out they're mostly screencaps, but there's a few other bits and bobs that you might not find online.

http://www.johnpearse.partsking.net/DS9refs.zip

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Old 11-14-2007, 08:43 PM   #50 (permalink)
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Quote:
Originally Posted by Pearse View Post
I shouldn't think there are many people who could dispute your version.
Thanks for the link Pearse I will check those out in a few . . . I quoted what you said, trust me what I did is definately not what they have on the model or the CGI, lord knows what I did ain't right.
In fact this is all I cold come up with in my limited skill level. I am sure if I had a dead on snap shot of those windows I could have done a good job but I didn't so this is what I have. I am almost sure that I will run into another part of the ship that I will have to "make up" as well.
Anyway Update . . .

I did one hull section of windows and will start on another section now. I figured since you can only see 3 sections of the Habi Ring at one time 2 sections of different windows would be enough. Now all I need do is make up some more nurnie details for the nooks and crannies and this part of the Habi section will be done.
So far I am over 400,000 polys the window sections alone are 21,000 and there are 12 of them . . . holycrap. I am going to guess and say this section will come close to 800,000 polys, the over all station may round out to 4 million . . . I don't know . . lets see what happens.

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---------------------------------------------------
" Nuts! " . . . ~General Anthony McAuliffe: 101st Airborne at 'The Battle of the Bulge'

Distraction W.I.P. :Star Trek DS9
Current W.I.P. : The Occupation: Thor's Settlement
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