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3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions.

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Old 07-16-2008, 06:55 AM   #81 (permalink)
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wow, nice viper.

Universal Law #001: anything and everything that could possibly go wrong can and probably will, and, most likely, at the least opportune time. My favorite game music :KH tunes . Legends of Atlantis has a new home, HERE (click the underlined cyan colored text). SAVE JERICHO! (click the underlined cyan colored text).
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Old 07-16-2008, 05:46 PM   #82 (permalink)
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Great thread, Pearse... nice that you've stuck with all of this too. Got to wondering, when thinking about some of the lighting issues and talk, are you doing multipass rendering and comping your images? May ease some of your burdens...
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Old 07-17-2008, 11:07 PM   #83 (permalink)
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Multiple passes are definitely something I'm going to consider once I've finished my viper (since I'm looking forward to using it in images of my hangar bay models), but I've never done that before, so I'll have to see what it entails. At the same time, I'm cutting down the number of polies in my hangar bay models so they shouldn't take so long to render.

Thanks, Starship and XRaider.

Adalla, I'm sure you'll be able to in no time. I've only been modeling a matter of months, myself.

I've added a few extra little details to my Viper, as well as adding those cannons. The main bits I have left now are the canopy and landing legs. I'm really looking forward to texturing it and generally making it look beaten about.
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Old 07-18-2008, 04:50 AM   #84 (permalink)
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Looking great, you do this so fast!

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Old 08-06-2008, 08:16 PM   #85 (permalink)
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LOL, funny that should be the last thing said in this thread.

I've been busy with other work lately, so I haven't had much time to work on my Viper. Still, in the last couple of days I've more or less completed the modeling, aside from a few details.

I mentioned in another thread how I've given up on trying to make it as accurate as my other models. I'm just not experienced enough at modeling curvy shapes to get the wing tips right. I really just wanna move onto texturing it and finally having a Viper in my launch bay!
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File Type: jpg viper32.jpg (44.5 KB, 54 views)

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Old 08-06-2008, 08:56 PM   #86 (permalink)
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Looks pretty accurate to me.

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Old 08-07-2008, 04:06 AM   #87 (permalink)
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nice viper.

Universal Law #001: anything and everything that could possibly go wrong can and probably will, and, most likely, at the least opportune time. My favorite game music :KH tunes . Legends of Atlantis has a new home, HERE (click the underlined cyan colored text). SAVE JERICHO! (click the underlined cyan colored text).
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Old 08-07-2008, 05:38 AM   #88 (permalink)
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Yeah it looks pretty convincing so far I can't find a single flaw on the model ...

Fitter, Happier And More Productive ...
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Old 08-07-2008, 08:57 AM   #89 (permalink)
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Great looking viper Pearse

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Old 08-07-2008, 03:06 PM   #90 (permalink)
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Thanks. Well, I'm not going to point out more of my own errors, but hopefully somewhere down the line I'll figure out how to fix them. In the meantime I've been working on detailing the cockpit (which there are surprisingly few references for besides the control panel), so I'll upload some more pics once I start texturing. I'm looking forward to adding all those cool battle scars.

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