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| 3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions. |
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| | #11 (permalink) |
| SFM Obsessed Realname: Matt Join Date: May 2006 Location: Australia Age: 23
Posts: 1,129
| Pearse: The round bit is the drone launcher, it opens up and launches a whole load of whoop-ass on anyone stupid enough to attack the city. |
| Current WIPS: None 'cause I'm a lazy bastard. "With 5,000,000 models being destroyed a week, who's going to miss another one?" | |
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| | #12 (permalink) |
| SFM Obsessed | Just to show i havent ran away from this project heres a little update. Ive been working on and off it. I will texture the main peir once i got the buildings on it done That way ill know the correct places to put dirst and lines and stuff... ![]() Anyway I hope you like... |
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| | #16 (permalink) |
| SFM Guru Realname: Phillip Pettit Join Date: May 2006 Location: Nesbit, MS USA Age: 19
Posts: 212
Blog Entries: 6 | this is pretty amazing. Great job. |
| The Doors of Convergence The Truth Comes Out | |
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| | #17 (permalink) |
| Planet Fanatic Realname: Mike Join Date: May 2006 Location: New York City Age: 23
Posts: 486
| looks really good. you nailed those refs pretty much head on. my only crit would be to mabey make the large area containing the small buildings a little more dense. there looks like there may be a little too much open space. but id say thats one of the things that varies a lot per model used as a ref. |
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| | #19 (permalink) |
| SFM Obsessed | Looking at the renders of the version 5 show model im not sure what to do about the small buildings in the larger hole... The reason it it does look like theres mode detail in there but Ive placed the buildings just about right. I think its the lack of textures thats giving the sparce impression. |
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