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| 3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions. |
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| | #91 (permalink) | |
| SFM Oracle Realname: Carl Join Date: May 2006 Location: Ont,Canada Age: 26
Posts: 5,699
Downloads: 0 Uploads: 0 | Quote:
Np glad to help. Intersect is tricky to figure out, but once you do, it makes many things possible. Supposing you have an edge that goes through another object, and you want to create a vert at the exact spot where that object 'intersects' with the edge. So you would 'cut' the edge in 2 to create the vertex then use intersect with the vertex selected. use one of the new edges as your direction, and then select the face that it intersects as the plane. The vertex should move to where the two meet. (if your using a virtual mirror you may have some issues with that, its easy enough to turn it off and then on again when you are done.) And yes, it is a good idea to get the shape right before you begin. Changing it later is very difficult. (I dare say extremely inconvenient ) | |
| - Ozy - A proud supporter of 3DScifi.com and SciFiers Anonymous Current WIP: My site (Notepad :D ) Old Stuff: Gallery pics and wips...(Wings3D, Kerkythea & Bryce) | ||
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| | #93 (permalink) |
| SFM Guru Realname: Adrian Join Date: May 2006 Location: So Cal Age: 29
Posts: 922
Downloads: 1 Uploads: 0 | thanks. the TNG tech manual describes large generators feeding grids, but ed whitefire's blueprints describe 10cm disk generators embedded in the decking. no disrespect to Mr. Sternbach, but the latter seems like a more plausible arrangement, considering turbolifts, gravity field falloff, and so forth. maybe I'll make a compromise; a single larger generator below feeding a network of smaller ones in the deck plates. Ozy, you are sooooooo right. Intersect is *tricky*. you wouldn't be up to making a quick tutorial, would you? ![]() |
| I design your custom anything * Sea Scout Ship Changing Tides How much wood would a woodchuck chuck if a woodchuck was Chuck Norris? All of it. Wings3D +Kerkythea ~ WIPs! cellphone updated 4/18/08 1701-D/01 Calypso -updated 1/6/08 | |
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| | #94 (permalink) |
| SFM Oracle Realname: Carl Join Date: May 2006 Location: Ont,Canada Age: 26
Posts: 5,699
Downloads: 0 Uploads: 0 | |
| - Ozy - A proud supporter of 3DScifi.com and SciFiers Anonymous Current WIP: My site (Notepad :D ) Old Stuff: Gallery pics and wips...(Wings3D, Kerkythea & Bryce) | |
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| | #95 (permalink) |
| SFM Guru Realname: Adrian Join Date: May 2006 Location: So Cal Age: 29
Posts: 922
Downloads: 1 Uploads: 0 | thanks man. 'preciate it. [edit] here's a render of the method I was describing. I "drew" the final window shape onto the panel, in its entirety, and deleted the extraneous edges/vertexes before using intrude to give it its depth. Then I used bevel on the outline and hardened the outer outline. There is obvious segmentation, simply because I didn't draw a very smooth outline for this test. what I am happy about is that all the faces are still flat, as demonstrated by the lack of pinching. ![]() |
| I design your custom anything * Sea Scout Ship Changing Tides How much wood would a woodchuck chuck if a woodchuck was Chuck Norris? All of it. Wings3D +Kerkythea ~ WIPs! cellphone updated 4/18/08 1701-D/01 Calypso -updated 1/6/08 Last edited by traq; 01-21-2008 at 04:56 AM. | |
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| | #96 (permalink) | |
| SFM Obsessed Realname: Jedman67 Join Date: Jul 2006 Location: New York
Posts: 2,267
Downloads: 5 Uploads: 0 | Quote:
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| "We apologize for the inconvenience.....please continue to hold, and a representative will be with you shortly....." | ||
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| | #97 (permalink) |
| SFM Guru Realname: Adrian Join Date: May 2006 Location: So Cal Age: 29
Posts: 922
Downloads: 1 Uploads: 0 | I've been thinking about having a specialized crew from the "Diplomatic Service Corps" or something, but there's only gonna be space for two of them. I think the captain would enjoy flying his own boat once in a while anyway.here's the elevation so far, you can see the deflector and computer core (unlabeled, under the helm) now, plus I filled the central deck. most of the callouts don't show anything new, just from a different angle. the most significant thing I learned here is that the dome was too short, so I raised it about 25cm to avoid having the ceiling uncomfortably close to one's hair. (not so much for Picard, but out of consideration for his guests, of course.) I divided the upper deck into three areas. 1) First, I moved the dining area further stbd and made it slightly smaller, took out one foodservice table. 2) In the middle, I added a sunken area with sofas and such as a relaxed area for negotiating. the room has a window-blind-type enclosure that can close to make the room secure/private, and Ozylot, you'll be happy to know that I didn't disregard your opinion: the enclosure also functions as a holographic projector screen to display information, communications, idyllic scenery, etc. surrounding the room. 3) And, the portside is still a library/reading area. pacal, the unlabeled thing under the library floor is the gravity generator which will feed the network of small gravity disks. enjoy! |
| I design your custom anything * Sea Scout Ship Changing Tides How much wood would a woodchuck chuck if a woodchuck was Chuck Norris? All of it. Wings3D +Kerkythea ~ WIPs! cellphone updated 4/18/08 1701-D/01 Calypso -updated 1/6/08 | |
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| | #98 (permalink) |
| SFM Oracle Realname: Carl Join Date: May 2006 Location: Ont,Canada Age: 26
Posts: 5,699
Downloads: 0 Uploads: 0 | Looks like you have your work cut out for you ![]() Well as promised I have created a tutorial. (Please don't take this as a shameless plug) LINK-O-MATIC (look under the heading 'manual boolean') Hopefully its easy enough to understand. |
| - Ozy - A proud supporter of 3DScifi.com and SciFiers Anonymous Current WIP: My site (Notepad :D ) Old Stuff: Gallery pics and wips...(Wings3D, Kerkythea & Bryce) | |
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| | #99 (permalink) |
| SFM Guru Realname: Adrian Join Date: May 2006 Location: So Cal Age: 29
Posts: 922
Downloads: 1 Uploads: 0 | in step 4, how exactly do you decide which edge to use to define the direction? select the adjacent vertex? |
| I design your custom anything * Sea Scout Ship Changing Tides How much wood would a woodchuck chuck if a woodchuck was Chuck Norris? All of it. Wings3D +Kerkythea ~ WIPs! cellphone updated 4/18/08 1701-D/01 Calypso -updated 1/6/08 | |
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| | #100 (permalink) |
| SFM Oracle Realname: Carl Join Date: May 2006 Location: Ont,Canada Age: 26
Posts: 5,699
Downloads: 0 Uploads: 0 | as long as its adjacent to the new vertex, it doesn't matter. its just setting the direction. All your doing is moving the vertex along its edge, and the edge stays straight. |
| - Ozy - A proud supporter of 3DScifi.com and SciFiers Anonymous Current WIP: My site (Notepad :D ) Old Stuff: Gallery pics and wips...(Wings3D, Kerkythea & Bryce) | |
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