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3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions.

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Old 11-22-2007, 12:48 PM   #41 (permalink)
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Looks great!

I might divide each plate into 4 sections and have perhaps 4 colors. Just an idea though.

Keep it up!

- Ozy - A proud supporter of 3DScifi.com and SciFiers Anonymous
Current WIP: My site (Notepad :D )
Old Stuff: Gallery pics and wips...(Wings3D, Kerkythea & Bryce)
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Old 11-22-2007, 03:10 PM   #42 (permalink)
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I was thinking that, but if anyone uses it with a Ent-D model it would be a lot busier color-wise and I don't think they'd match well... debating...

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Old 11-22-2007, 08:39 PM   #43 (permalink)
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more interiors. flight deck and crew cabins. the areas between the crew cabins and flight deck (on either side of the elevator) will have sofas, some operational stuff, maybe a transporter platform if I figure a good way to place one. enjoy!


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Old 11-22-2007, 10:48 PM   #44 (permalink)
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looks very good.

See the Shadows of Darkness, Hear the Scream of Cruelty...

That's why I've became a Warrior of Heart, Defend the one you like, Guard the one you love...
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Old 11-22-2007, 11:02 PM   #45 (permalink)
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Yes, yes, good progress!

- Ozy - A proud supporter of 3DScifi.com and SciFiers Anonymous
Current WIP: My site (Notepad :D )
Old Stuff: Gallery pics and wips...(Wings3D, Kerkythea & Bryce)
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Old 11-23-2007, 08:45 PM   #46 (permalink)
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more progress. I moved the crew cabins to the other end to make more room in the "operations" area. added a galley/crew's mess and an alcove opposite for a transporter platform. also put in the dining table and service. that new door down the steps at the far end is for the captain's cabin.

I am having some difficulty with the walls/partitions at either end of the upper deck and by the galley. lots of smoothing errors and I am at a loss to fix them. the partitions are built the same way all the others were, and the faces are all exactly flat, so I can't even figure out *why* they're pinching. any ideas?

also, a sketch of future building:

cargo holds: are on elevators and can be loaded from above (docked) or below (landed). will also be accessible in flight from the service corridor belowdecks.

belowdecks: I will probably model the access lifts and corridor, but not much equipment.

warp sustainer engines: will be port & starboard as suggested by Pearse based on the glowy things in Andy Probert's painting. They will be capable of low warp independently and will be able to sustain high warp, with limited maneuverability, if undocked at those speeds. (Warp capability is probably the most significant departure I will make from our "cannon" knowledge of the captain's yacht.)
Attached Images
File Type: jpg calypso-c3f.jpg (31.0 KB, 2 views)
File Type: jpg calypso-c3h.jpg (34.5 KB, 3 views)
File Type: jpg calypso-c3i.jpg (60.6 KB, 5 views)


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Old 11-23-2007, 08:51 PM   #47 (permalink)
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Looks to me like your smooth errors may simply be caused by edges that were not hardened. Bevels work better hardened too IMO.

Looks neat though. This is going to be really cool once its all done.

- Ozy - A proud supporter of 3DScifi.com and SciFiers Anonymous
Current WIP: My site (Notepad :D )
Old Stuff: Gallery pics and wips...(Wings3D, Kerkythea & Bryce)
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Old 11-23-2007, 08:58 PM   #48 (permalink)
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here's a screencap from Wings of the galley partition. The green edges are hardened. Would you suggest hardening the (red) edges between all the flat faces also?


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Old 11-23-2007, 09:04 PM   #49 (permalink)
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No... I don't think that is necessary. try running the cleanup command (object mode). perhaps there are double edges or isolated verts?

- Ozy - A proud supporter of 3DScifi.com and SciFiers Anonymous
Current WIP: My site (Notepad :D )
Old Stuff: Gallery pics and wips...(Wings3D, Kerkythea & Bryce)
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Old 11-23-2007, 09:12 PM   #50 (permalink)
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I've been cleaning up as I go. I went ahead and tried hardening all the "flat" edges, and it's apparent even from [tab] mode that it did the trick.

On a related topic, have you ever extracted a face from something and found that you have "1 face in 2 objects" selected? it's never happened to me before this model, and i've had to delete a few objects and start them over because once it happens I can't edit them without an internal error popping up. way weird.


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