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Old 12-03-2007, 04:40 AM   #81 (permalink)
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there's room for it all (surprisingly!). at this point, however, it seems unlikely that I'll model anything belowdecks. maybe I'll take that on after everything else is done.

BTW, my midphase redesign means that I'll be remodeling all the hull plating to accommodate the new features, so I'll be able to fix the existing problems. how do you go about modeling windows without messing up the geometry? (and please don't say, "very carefully")

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Old 12-03-2007, 04:46 AM   #82 (permalink)
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ok... very painstakingly

I think in a situation like this, I'd do a manual boolean, or a graft. Probably the former though. Before trying either, id make a backup copy of the original geometry just in case. Can I see a wire of where you'd cut out a window?

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Old 12-03-2007, 05:13 AM   #83 (permalink)
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I've been cutting/connecting lines to make the shape I want and then bridging the two faces. I think the problem may be coming up when I use bevel (afterwards, on the bridged lines) to make the shape smoother.

in theory, if I "draw" the final outline of the window on before bridging, all the surrounding faces should still be completely flat, correct?

here, two pics: the second with all the created lines deleted to more closely resemble the original faces. I can't get them flat again, though, they knock each other out of whack when I try. it looks a lot better but...

if I get it right "the first time," so to speak, it should work fine...?


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Old 12-03-2007, 12:06 PM   #84 (permalink)
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...
in theory, if I "draw" the final outline of the window on before bridging, all the surrounding faces should still be completely flat, correct?
Correct, if you are using intersect to do that then the faces should remain flat.

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here, two pics: the second with all the created lines deleted to more closely resemble the original faces. I can't get them flat again, though, they knock each other out of whack when I try. it looks a lot better but...

if I get it right "the first time," so to speak, it should work fine...?
Yes, but it is still a good idea to keep a backup copy just incase you don't. Another thing that you may want to try later, is to select some groups of outer faces and apply smooth. Smooth acts differently when your using hard/soft edges.

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Old 12-03-2007, 03:56 PM   #85 (permalink)
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How are you going with the flight deck? I would say try and aim for a smaller defiant bridge, or something along those lines. maybe a delta flyer-ish bridge would work

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Ensign "Sir our shuttles are not powerful enough to penetrate the shields of that facility. Perhaps we should employ the Calypso which may be powerful enough to get through"

Captain reminiscing of shag carpet and self installed 16 speaker stereo system.

Captain "Perhaps ensign you should STFU and think of another strategy to get through"

Captain *under breath* "...no one messes with my ride"

After that episode the Calypso pretty much drops off the map.
Only time an ensign was demoted to cadet ....

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Old 12-03-2007, 04:18 PM   #86 (permalink)
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^

eh, both the Defiant and Delta Flyer bridges blew, in comparison to the TNG bridge... besides, it looks like he's being very careful to follow the 1701-D bueprints layout for stuff, when possible, which is the totally right way to go... the design of the Calypso screamed TNG, and the interior should, too.
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Old 12-03-2007, 05:14 PM   #87 (permalink)
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I think a Enterprise-D battle bridge setup might work well for this. You have a command chair, Ops, Conn, a tactical Station behind and one more station off to the side that could be used for multi-purpose. Either that or a runabout style of configuration might work too. Just my thoughts on the whole bridge thing.
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Old 12-03-2007, 05:18 PM   #88 (permalink)
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I kinda liked the defiant..but the calypso is only a bit larger than a runabout, its a captains shuttle. So the bridge must be designed with that in mind. youwont really have room for more than five people, and it wont be a sweeping bridge like ent d. Certianly it will be nicer than a shuttle or runabout cockpit, but not a whole lot more than that

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Old 12-04-2007, 12:23 AM   #89 (permalink)
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the flight deck (which I already designed and modeled, my apologies, but from your comments I'm not sure you noticed) was designed with a present-day sailing cockpit in mind: it's not just the control center, but also needs to be right in the middle of things because the captain is often both pilot and host.

it is also my assumption that Calypso was intended to have a single pilot, and have enough "sea-keeping" ability that her flight crew could perform diplomatic service functions without being too distracted by beeping consoles.

I do plan to add some vaguely battlebridge-like overhead consoles above the main helm. The two seats by the viewscreen are there pretty much in case a VIP decides they want to sit down and chat with the Captain while they cruise along, but they are functional as auxiliary stations.

I am keeping the interiors VERY next gen - wouldn't mix it with any DS9 or VOY styles, certainly no Ent-E junk. I want to add some wood railing or trim reminiscent of the D's wishbone, but I need to find the perfect place for it. I was hesitant with my helm console design, it's kinda a cross between the stellar cartography console from GEN and the type 7 shuttle helm console hemispherical controls.

BolianAdmiral is right, I'm keeping as close to "cannon" as possible, though the only existing designs show basically a miniaturized galaxy bridge where I have a dining table. I know I've already departed significantly from most other "cannon" info, most notably the warp engines, but I still see this as a Probert-Zimmerman-Jein-style refit, and not anything remotely like a John Eaves redesign.


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Old 12-04-2007, 12:57 AM   #90 (permalink)
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Quote:
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Correct, if you are using intersect to do that then the faces should remain flat.
uhh... never used intersect before. (do you mean connect?) just tried it out and I'm not sure what the **** it did. new faces that are odd folded-triangle shapes 20 times as long as the whole model. what's it supposed to do?

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it is still a good idea to keep a backup copy just incase...
of course, I have several stages of backups - that's not exactly what I meant. was referring to getting the complete shape beforehand and not trying to "improve" it afterwards.

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select some groups of outer faces and apply smooth. Smooth acts differently when your using hard/soft edges.
that's good to know... next experiment.

thanks Ozy

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