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3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions.

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Old 12-27-2007, 10:48 AM   #11 (permalink)
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Aye. This looks very good.

See the Shadows of Darkness, Hear the Scream of Cruelty...

That's why I've became a Warrior of Heart, Defend the one you like, Guard the one you love...
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Old 12-29-2007, 02:14 AM   #12 (permalink)
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Nice work PixelMagic.

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Old 04-18-2008, 10:26 AM   #13 (permalink)
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So, after about a four month hiatus, I've started cracking at this thing again. The reason I stopped before was because I was so frustrated that I couldn't figure out how to cut the warp grill area out of the nacelles.

Well, I finally managed to figure it out, but it took me about an hour and a half to cut it out and clean up the mesh around the cut. Surely there's an easier way. Oh well. I did it anyway. There is a mesh error around the cut out of the nacelles, that I have NO clue how to fix. I just hope the panel texture maps cover it up so that it won't be noticeable.


Last edited by PixelMagic; 04-18-2008 at 10:29 AM.
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Old 04-19-2008, 03:30 AM   #14 (permalink)
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Nice work PixelMagic.

I don't use your software so I don't know how to help with the errors you are encountering. In TrueSpace, to get the "trough" area, I create the shape out of a globe and boolean subtract. Then I use a plane with a lot of extra points to match the circle end of the trough and create the plane.

To keep from getting that artifact that runs in the front from your trough, I add a line around the cylinder to contain the error. Does any of that make sense?

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Old 04-19-2008, 10:29 AM   #15 (permalink)
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Thanks for the advice Eric. I did what you said about adding the extra line to contain the error.

I did most of the saucer section tonight. I have to add more details of course, but here is what I've got. That bridge module was tougher than i expected.



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Old 04-19-2008, 02:21 PM   #16 (permalink)
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Lookin good dude. Good to see you back on her.

Indeed, the lines of the ol' gal are a bit deceiving. She's looks sO simple at first glance, but then you really start to look at her...

Always try to match the point count of your curve to the point count of the perpendicular polys when cutting, or at least have the points evenly distributed. This will cut down on errors, pun intended.

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Old 04-20-2008, 04:55 AM   #17 (permalink)
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Moving along quickly and very nicely PixelMagic!

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Old 04-23-2008, 06:52 PM   #18 (permalink)
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Well, instead of updating with stills, I thought it might be cool to do it with a turntable video. Check it out at Vimeo (like an HD YouTube)

ENTERPRISE_WIP_4_23_08 on Vimeo

Last edited by PixelMagic; 04-23-2008 at 07:35 PM.
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Old 04-23-2008, 07:21 PM   #19 (permalink)
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Coolness dude.

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Old 04-25-2008, 01:34 AM   #20 (permalink)
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Sweet! I love those types of animation.

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