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| 3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions. |
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| | Thread Tools | Display Modes |
| | #41 (permalink) |
| SFM Guru | |
| Denes "CrimsonLine" House - www.crimsonlinestudios.com My active WIPs: Masterpiece Optimus Prime; No longer on hold: Hybrid Enterprise There are farms, Neo - vast farms - where cartoons are not drawn, they are rendered. | |
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| | #43 (permalink) | |||
| Veteran Member Realname: Eric Reinholt Join Date: May 2006 Location: Pennsylvania, USA Age: 45
Posts: 2,285
| Quote:
Quote:
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![]() Yep. Man, your last render has me wishing my Enterprise looked that good. Beautiful work PixelMagic! | |||
| Site: 3DSciFi.com Tutorial: How to Build the Starship Enterprise Trek: SciFiEric's The Doomsday Machine Framevoid | Scifi'ers Anonymous | Ejected Core | 4MadMen | WolfDen | Retro-SciFi | Larsen Arts | Brickhead3DArt | Oovworks | 3DSciFi Contest | ||||
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| | #44 (permalink) | |
| SFM Guru | Quote:
Hi, eric. I've been lurking. I just haven't done any modeling for a long time. | |
| Denes "CrimsonLine" House - www.crimsonlinestudios.com My active WIPs: Masterpiece Optimus Prime; No longer on hold: Hybrid Enterprise There are farms, Neo - vast farms - where cartoons are not drawn, they are rendered. | ||
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| | #46 (permalink) |
| SFM Obsessed | Looks pretty smooth so far. For round windows you could do it the traditional boolean/shapemerge way or alternatively if you have a nice row of vertices where you want the windows then you could cheat and chamfer each vert multiple times to create a circle... |
| Unofficial speed modelling challenge #2 - NOW LIVE! unofficial speed modelling challenge #1 - Communication devices My random WIP thread which includes some hints and tips on modelling which _may_ be useful for the link above...! | |
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| | #47 (permalink) |
| SFM Guru | Lookin' good Pix! ![]() With round windows the trick is to try as best you can to line up your points as close as possible to the lateral polys, reducing the number of extra added points (from cutting into the lateral poly edges), this way you reduce the chance of mesh errors. deg |
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| | #48 (permalink) |
| Veteran Member Realname: Eric Reinholt Join Date: May 2006 Location: Pennsylvania, USA Age: 45
Posts: 2,285
| Even without the windows, she's beautiful PixelMagic! |
| Site: 3DSciFi.com Tutorial: How to Build the Starship Enterprise Trek: SciFiEric's The Doomsday Machine Framevoid | Scifi'ers Anonymous | Ejected Core | 4MadMen | WolfDen | Retro-SciFi | Larsen Arts | Brickhead3DArt | Oovworks | 3DSciFi Contest | |
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