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3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions.

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Old 04-29-2008, 08:53 PM   #41 (permalink)
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Nice to see you´re back Crimson. Hepburn? We´re showing our ages
Um - oh! Did I say Hepburn? I meant ... um ... Kiera Knightley!

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Old 04-29-2008, 09:45 PM   #42 (permalink)
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Um - oh! Did I say Hepburn? I meant ... um ... Kiera Knightley!
Pfff. Kiera Knightly. Only if the Enterprise is a stick flying through space.
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Old 04-30-2008, 12:16 AM   #43 (permalink)
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When the big E is done right, she's like Audrey Hepburn in her gracefulness.
Good to see you around CrimsonLine! And you're right, the original Big E is a beauty to behold.
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Nice to see you´re back Crimson. Hepburn? We´re showing our ages
I'm with you guys! LOL!
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Um - oh! Did I say Hepburn? I meant ... um ... Kiera Knightley!
There's no equivalent today.
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Pfff. Kiera Knightly. Only if the Enterprise is a stick flying through space.
Yep. Man, your last render has me wishing my Enterprise looked that good. Beautiful work PixelMagic!

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Old 04-30-2008, 01:29 AM   #44 (permalink)
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Pfff. Kiera Knightly. Only if the Enterprise is a stick flying through space.
Yeh. I was thinking around the neck area - statuesque. But scifieric is right, there's no replacement for Hepburn.

Hi, eric. I've been lurking. I just haven't done any modeling for a long time.

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Old 05-13-2008, 10:28 AM   #45 (permalink)
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At this point, I'm going to have to figure out how to cut all the circular windows in, and also how to cut the windows into the secondary hull.


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Old 05-13-2008, 10:39 AM   #46 (permalink)
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Looks pretty smooth so far. For round windows you could do it the traditional boolean/shapemerge way or alternatively if you have a nice row of vertices where you want the windows then you could cheat and chamfer each vert multiple times to create a circle...

Unofficial speed modelling challenge #2 - NOW LIVE!

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My random WIP thread which includes some hints and tips on modelling which _may_ be useful for the link above...!
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Old 05-13-2008, 01:37 PM   #47 (permalink)
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Lookin' good Pix!

With round windows the trick is to try as best you can to line up your points as close as possible to the lateral polys, reducing the number of extra added points (from cutting into the lateral poly edges), this way you reduce the chance of mesh errors.

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Old 05-14-2008, 12:27 AM   #48 (permalink)
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Even without the windows, she's beautiful PixelMagic!

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