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| 3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions. |
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| | Thread Tools | Display Modes |
| | #92 (permalink) |
| SFM Nugget Realname: Liz Gibbs Join Date: Oct 2007
Posts: 147
| Jst some rear-end action. I started detailing the underside as well. Just don't feel like rendering a screen right now (need sleep). Anyone know where I can get some image references on Pre-TNG control panels? |
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| | #93 (permalink) |
| The local peanut gallery Realname: Rick Join Date: Jun 2008 Location: Joshua Tree Ca. Age: 28
Posts: 636
| rear end action is always good. I dont know if its me, but your shadows seem abit off on the rear hatch. looks like more than one light source. or it could be that I just woke up. lol. |
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| | #94 (permalink) | |
| SFM Nugget Realname: Liz Gibbs Join Date: Oct 2007
Posts: 147
| Quote:
This is me trying to mimic AO/GI in a program that doesn't have it. Except I turned on shadows for all 20+ lights, instead of having them set to lower illumination and having a single main source light. | |
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| | #96 (permalink) |
| SFM Nugget Realname: Liz Gibbs Join Date: Oct 2007
Posts: 147
| I figured I'd scale my shuttle model before I started on the cockpit interior. I added Guy to the scene as a size reference and using the dimensions of the Decker's shuttlebay doors. Looks like this design will be 9.4m from nose to rear, 8.1m wide, and 2.4m tall. I still need to finish detailing the wings and the underside as well as the cockpit interior. For armament I'm thinking of a phaser in each wing and a mini-torpedo launcher in the belly. |
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