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3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions.

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Old 01-28-2008, 07:26 PM   #31 (permalink)
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Just playing around with some spec settings.I'll resume detailing later.

-edit-
Did some work on the engine. That's supposed to be a phaser of some sort on the bulb behind the grill. Also rebuilt the fin and am playing around with possible textures.

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Old 01-28-2008, 08:27 PM   #32 (permalink)
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This design is really starting to get fleshed out. Some minor mesh issues but nothing to troublesome. With the hull plating, it looks almost Romulan inspired. Is there any history with the ship that you had in the back of your mind?
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Old 01-28-2008, 11:18 PM   #33 (permalink)
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for the small size of this ship, I'd use a bigger texture. The nacelle grills look very nice.

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Old 01-29-2008, 12:44 AM   #34 (permalink)
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I love this one with a passion. May I please ask the artist for permission to use it in fan fic?


"Star Trek: New Worlds" Anthology
http://www.geocities.com/trekwriter31/FanFic.html
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Old 01-29-2008, 06:28 AM   #35 (permalink)
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It's a really interesting ship, I like it quite a bit. I'm left wondering about the airlock, I don't think anything can attach to it other than a shuttle, the nacelle gets in the way making it so it can't be used with ship or station. Another consideration for the airlock is that it's right near the deflector, you need large equipment there, it might be better to place the airlock near a cargo bay. Maybe to the bridge deck, but not connected to the bridge it self. On the bow or aft might be good or even a dorsal or ventral airlock if all else fails. I haven't seen them yet but turrets don't fit the TNG era.

Another consideration is phaser array placement, the nacelles, which I like in appearance and placement, block the sides of the hull which will make array placement a little complicated. The dorsal part of the hull also has a lot going on so the arrays may not be able to be too big. Some fixed torpedo tubes and pulse phasers in the wing structures could be good, then the pod would just be extras, rather than necessary for a combat mission.

You might find these inspirational.
FSD: Starship Concept Art - Designing the U.S.S. Voyager
FSD: Starship Concept Art - Designing the Runabout
FSD: Starship Concept Art - Designing the U.S.S. Defiant

http://www.ex-astris-scientia.org/sc...le-spotter.jpg
http://images2.wikia.nocookie.net/me...arter_view.jpg

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Old 01-29-2008, 11:27 AM   #36 (permalink)
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Looks interesting.

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Old 01-29-2008, 12:58 PM   #37 (permalink)
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She´s promising to be a beauty.
Never think it when I saw the original blueprints. In fact, just the general shape is the same, you´re doing an entire new ship, much better than the original I have to say.
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Old 01-29-2008, 06:53 PM   #38 (permalink)
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I was thinking of using the one I asked about as a junker, one of the little-seen "Lost Era" ships from the surplus yard at Qualor II or the Starfleet Museum. Its place in the timeline would be between Picard's time on the Stargazer & Kim's temporal jump back in time to his meeting about the Yellowstone-Class runabout in San Francisco.

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Old 01-29-2008, 10:34 PM   #39 (permalink)
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bbelt: No back story in mind. I just wanted to do something different than my usual load of BattleMechs. Feel free to come up with something if you like!

Hellsgate: That ship you quote-posted was just a simple idea concept. I needed a design reference as a guide for my current project. While it does look nifty, it's a simple kitbash from existing models available online. At least, I THINK they're still available. It's been years and I forgot where I got them.

If you want to use the vessel idea, go for it. If you want to reference the Decker (as I'm building it) thats fine, too.

Major Diarrhia: Good resources and excellent tips! I added the airlocks with the intention of having just a travelpod or similar shuttle before I built the engines. They can easily be moved somewhere other than their current positions.

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Another consideration is phaser array placement, the nacelles, which I like in appearance and placement, block the sides of the hull which will make array placement a little complicated. The dorsal part of the hull also has a lot going on so the arrays may not be able to be too big. Some fixed torpedo tubes and pulse phasers in the wing structures could be good, then the pod would just be extras, rather than necessary for a combat mission.
Seems we're on a similar wave length. I'm planning a combination of different weapon types. Possibly a strip type phaser array on the upper half of the wings. The area closer to the main hull has point defense turrets in the original concept. They'll look interesting if not really feasible for Trek type starship. I've already added a ball phaser on the engine behind the warp grill. I'm considering placement for more weapons in other parts. There will be torpedo launchers in the wings themselves. Either single or double tube launchers on each side as well as in the omnipod.

Naturally the placement of all these weapons and other parts (sensors, thrusters, hatches, etc.) will determine where I can place windows or vice versa. There's still a lot of detail to be added!

Starship: The original was just rough lineart. For what it was I thought it was pretty good. I'm constantly going back and forth to my friend Tom (who drew it) for shape ideas and picking his brain for what specific parts are supposed to be. Truly a collaboration!
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Old 02-01-2008, 02:11 AM   #40 (permalink)
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Quote:
Originally Posted by Lizzy777 View Post
No idea why that triangulation over the windows is showing in the render. It isn't in the wireframe model.
just remembered this . . .
do you have the Triangulate option turned on in the render settings?



that could be what's causing some of the errors . . .

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