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3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions.

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Old 02-01-2008, 08:39 PM   #41 (permalink)
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Originally Posted by backstept View Post
just remembered this . . .
do you have the Triangulate option turned on in the render settings?

that could be what's causing some of the errors . . .
Yeah I do have those settings in place. I fixed the error by playing "connect the dots" and drew some lines between verticies that make up the two windows. That worked better than simple subdivision and solved the pinching look.
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Old 02-04-2008, 11:04 PM   #42 (permalink)
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Thank You, Lizzy. I'd invent a joint-Federation/Klingon backstory for the Decker-Class. A Klingon engineer's redrafting of the Sabre/Saber-Class & Prevaricate-Class, merged with next generation plans for the B'rel & K'tinga-Class birds-of-prey. This junkyard dog on steroids was designed for hit-&-run assault strategies. Slightly improved weapons' arc, Klingon & Federation-style weapons' placements, Improved Norexan-type Romulan Cloaking Device, Federation LCARS, Dominion fabrication-technique-enhanced ablative armor plating, battle station placement & efficiency improvements. But speed was left relatively unaffected at Warp 9.372 for a maximum of (safe) use for 11.23 hours. Long & short-range sensors / communications are comparable to a Defiant-Class. No holosuites or traditional quarters, except for extendable/retractable bunks & a common area with replicators & general cargo space.

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Old 02-07-2008, 01:27 AM   #43 (permalink)
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Back to the forward hull part of the ship. Just some detailing. Added a couple forward phasers on the port and starboard of the nose. A couple of tractor emitters underneath, some sensor suites, and six escape pods.

Mostly trying out details here. I'm being told a lot of this stuff won't fit.

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Old 02-07-2008, 03:57 AM   #44 (permalink)
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oh nice!
I like how she's coming along.

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Old 02-07-2008, 05:08 AM   #45 (permalink)
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I like the escape pods quite a bit but they should really be perpendicular to the vertical, otherwise entering them may be strange since they appear to have a flying saucer setup. A dedicated evacuation deck may be in order so they aren't placed at odd angles. Also, since they're exposed and have to have thinner hulls than the ship they feel like they go against the general trend where it's all heavily armed and armored. Remember how on Sisko's ship, at the battle of Wolf 359 the escape pods were in the shuttlebays? They were probably in their own quick launch compartments at the back of the shuttlebays. But all they really need are maneuvering thrusters, phasers, a sensor, and a subspace transmitter.

Are the phasers on ball joints so they can fire off axis? It would be quite handy.

I like the tractor emitters and sensors. If you placed a tractor emitter where the white light is, then you would only need one and you could put the other on the tail of the ship so it can tow objects. It could also use some of those sensors pointing sideways.

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Old 02-07-2008, 07:02 AM   #46 (permalink)
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I already have a checklist of changes I want to make. While the ball phasers (I guess they'd be able to move like a turret) look neat. I don't think they actually fit the design of the forward hull. Its either the weapon themselves or how I cut into the mesh. I'm thinking of replacing them with strip phasers. That'll maintain the aesthetic lines of this section.

As for the escape pods. I can move them. Remake the windows on the side and move the pods there instead. The four on the top filled empty space (I don't really like empty spaces) and made for a good eye-catch. The two on the bottom need to have the positions adjusted. I plan to have more on the main hull as well. On the top along the spine and on the bottom between the wings. Can't really help the odd angles since they follow the contour of the hull. Then again, the pods on the 1701-D and -E did the same (which is where I got the idea).

Unfortunately this ship is too small for a shuttle bay (it comes extra as an optional pod mount on the back). So I can't really use that idea. That and if you're in a situation where you need to use the escape pods, all of that armor and arms have probably become moot.

Good idea on the tractor emitter! Now I just need to find another place for the light. There'll be more sensor nodes/suites/whatever on other parts of the ship.
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Old 02-20-2008, 01:43 AM   #47 (permalink)
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I do a few hours here and there and it still seems like small updates.

Oh well, reworked the forward hull some. Took MD's suggestion and moved one tractor emitter to where the light was (will put the other in the back when I get that far). Moved that bottom hull light forward. Filled the cutout back in and replaced the two ball phasers with strip phasers. Then ended this modification with three pairs of torpedo tubes. Two in each wing and two in the omnipod. They're the same scale as the Ent-A tubes located on the neck.

As for the forward hull itself, I adjusted the positions of the escape pod/shuttle things, and remade the windows on the mid deck to fit with the rest of the developing style.

Not sure where to go next. Add some panels to the engines, start detailing th main hull, or add more detail to the wings.

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Old 02-20-2008, 01:59 AM   #48 (permalink)
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The underside needs a little something. Hhhhmmmm.....do you think it may be possible for the ship to land on planets? Maybe some landing gear accesses. Or maybe some escape pods or auxillary craft of some sort. Don't really know how big the ship is.

Like it anyways. Keep up the good work.
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Old 02-20-2008, 02:53 AM   #49 (permalink)
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the MSDs contradict this, but I always thought what we see on the ship's exterior was a hatch, not the pod itself. that's how Voyager's pods were. it largely solves the pod orientation problem.

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Old 02-20-2008, 12:11 PM   #50 (permalink)
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The underside needs a little something. Hhhhmmmm.....do you think it may be possible for the ship to land on planets? Maybe some landing gear accesses. Or maybe some escape pods or auxillary craft of some sort. Don't really know how big the ship is.

Like it anyways. Keep up the good work.
The underside needs a lot of something! LOL Don't know if it can land, though. I'd have to be able to mount really long struts, or put them in the engines. I don't think there's enough room in the engines and the hull itself looks pretty compact.

The original measurements were L 120m; W 72m; H 24m, 5-6 decks. And an average crew of 40. from the first post I made. IIRC, about a third of Ent-A total size.

The length has changed with the positioning of the engines. They don't appear as long as the original line art (since removed from the thread). There are plans for 4 more pods on the underside and possibly 4 more directly above them on the top.

I might be able to build an auxiliary craft below. It'll be a tight fit if I want to have it conform to the shape of the hull. There's no shuttle bay. Something like Voyager's Aeroshuttle or something the size of Ent-D Captian's Yacht. Some sort of small dropship. Or it could be attached somehow. Not sure how this works in ST.

Good idea! I like it!

Quote:
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the MSDs contradict this, but I always thought what we see on the ship's exterior was a hatch, not the pod itself. that's how Voyager's pods were. it largely solves the pod orientation problem.
Just going by what I remember on ST: First Contact. Triangular vessels that eject from the hull. I'll let someone else figure out how it works. Besides, it breaks up the monotony of the surface and makes it interesting to look at.
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