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| 3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions. |
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| | #162 (permalink) |
| SFM Guru Realname: Andrew Join Date: Mar 2008 Location: Newcastle, Australia Age: 34
Posts: 338
Downloads: 12 Uploads: 0 | Didn't Han Solo push Boba Fett off one of those things in ROTJ? Very luxurious with the teak decking! Will it have engines or be anti-gravity? (sorry not familiar with the original inspiration) |
| When you are up to your hips in Alligators, you will forget that the original project was to 'drain the swamp' | |
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| | #163 (permalink) |
| SFM Guru Realname: Keith Bell Join Date: Nov 2007 Location: Victoria, BC, Canada Age: 41
Posts: 223
Downloads: 1 Uploads: 0 | Did some more work on the Space:1889 ship. Installed the propeller, aileron and deck stanchions. Still have to finish the final placement of those though. Have to put in all kinds of deck furnishings too. Monkey Boy: it uses Martian lift wood for anti gravity. Steam power: coal or oil fired boilers and triple expansion steam engines with propellers for propulsion. Sail is used as well, sometimes in conjunction. If the craft is meant to fly between the planets then they use ether. The game was based on the idea that the Victorian ideas were right. All the planets have life. |
| Veni Vidi Visa | |
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| | #165 (permalink) |
| SFM Nugget Realname: Gaz Join Date: Jan 2007 Age: 23
Posts: 106
Downloads: 5 Uploads: 0 | The victorian trains and steam ships of that era had alot of mechanicals showing, a few gears, piping etc try adding some details like that to physically link your boiler to your blade. ![]() That sort of stuff and they still used alot of rigging too. Do you intend to use this for a game? |
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| | #167 (permalink) | |
| SFM Guru Realname: Keith Bell Join Date: Nov 2007 Location: Victoria, BC, Canada Age: 41
Posts: 223
Downloads: 1 Uploads: 0 | Quote:
![]() Cool pic. Don't know how much detail I will put in it as SketchUp will only go so far before it chokes. Also there is a lot of details that once you have a curved face then the program is almost impossible to work with. It was for architecture originally. ![]() I'm not making it for playing a game with myself but if you played Space:1889 then you would play it in that game. | |
| Veni Vidi Visa | ||
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| | #169 (permalink) | |
| SFM Guru Realname: Keith Bell Join Date: Nov 2007 Location: Victoria, BC, Canada Age: 41
Posts: 223
Downloads: 1 Uploads: 0 | Quote:
![]() The pivot is a little thin. But the plot is even thinner... ![]() Thanks for the compliment too. I've been trying pretty hard to get better. There are so many limitations with the program though so I have to find work a rounds. | |
| Veni Vidi Visa Last edited by cavebear; 05-20-2008 at 06:48 PM. | ||
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