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| 3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions. |
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| | #31 (permalink) |
| SFM Obsessed | You! POLICE!!1 That's the guy! Yeah! The one that stole my pirate! There!! Ok... sorry, I just noticed my pirate. Just now. I really like this design. I think it could be made stronger by adding some spaces in between engines. The engines (which there are a lot of) are good, but the configuration is a little dense. You could break it up by moving some back or forward (I think it'd be cool if they came out farther and farther until the ones in the middle stuck out farthest). You could also add spaces in between engines (the rest of the design is wide open so doing this would add even more continuity to the over all design). Nice work, good to see you still chugging along. -albert |
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| | #32 (permalink) |
| Sabre Program Director | Not much tonight. Just added the glass for the botanical section in the neck of the ship, and toyed with Berticus' idea for the engine pods a little bit. Cheers Nick PS - Yes, I know the lighting doesn't match the background - I just threw that b/g in there at the last second. |
| Current 2D WIP: ''Wacom Nebula WIP'' "They say the best weapon is the one you never have to fire -- I respectfully disagree -- I think the best weapon is one you only have to fire... once" | |
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| | #34 (permalink) |
| Sabre Program Director | So no actual modelling update (taking a little break), but I've made a background for the project, and I wanted to share. Cheers, Nick |
| Current 2D WIP: ''Wacom Nebula WIP'' "They say the best weapon is the one you never have to fire -- I respectfully disagree -- I think the best weapon is one you only have to fire... once" | |
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| | #35 (permalink) |
| Sabre Program Director | Two more. Updates this time. Minor, but updates. Cheers, Nick |
| Current 2D WIP: ''Wacom Nebula WIP'' "They say the best weapon is the one you never have to fire -- I respectfully disagree -- I think the best weapon is one you only have to fire... once" | |
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| | #36 (permalink) |
| Sabre Program Director | So tonight, I decided to give the Dawn a break, and work on one of her sister ships. This time, she's a Prodigy class science and research vessel, the ASRV Prodigy of the Heavens. As for the dawn and her greebles, I've really gotten alot of inspiration from =sAs= 's Anteus project, so be on the lookout for those updates. |
| Current 2D WIP: ''Wacom Nebula WIP'' "They say the best weapon is the one you never have to fire -- I respectfully disagree -- I think the best weapon is one you only have to fire... once" Last edited by nhall; 02-03-2008 at 12:42 PM. | |
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| | #38 (permalink) |
| SFM Guru Realname: Matt Join Date: May 2006 Location: UK Age: 23
Posts: 171
| im liking the smaller ship, looks good too. i seem to of been drawn into this wierd universe of yours lol so much so i had to go an rough out a design of my own based off yours, although im gonna gear mine more towards a combat role and stick lots of guns on it, hope you dont mind ![]() Kenetor |
| My Homepage Kennettix.com | |
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| | #39 (permalink) |
| Sabre Program Director | Wow, of course I don't mind! That's awesome! (And it's strange you used two sphere sections for the combat ship -- I was going to have multiple sphere sections on my combat designs, too!) If you'd like to continue placing the WIP of your ship in this thread, that'd be excellent as well. I really like where you've got this one so far. Cheers, Nick PS - Send me an IM if you have any questions about the universe's background. |
| Current 2D WIP: ''Wacom Nebula WIP'' "They say the best weapon is the one you never have to fire -- I respectfully disagree -- I think the best weapon is one you only have to fire... once" | |
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| | #40 (permalink) |
| SFM Guru Realname: Matt Join Date: May 2006 Location: UK Age: 23
Posts: 171
| if you have more info on the background, im sure everyone here wouldnt mind reading up on it. i think it needed 2 to run all the extra systems and weapons. ill try and get some more done on it sometime soon, final yeah of uni is eating my time. i gotta animate the APU from the matrix and continue with my major project. Kenetor |
| My Homepage Kennettix.com | |
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