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Old 02-16-2008, 04:09 PM   #11 (permalink)
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It's been a while, but here is an update, I completed the "Auxiliary chair" which is called for on levels other than the bridge. Note: the design is from my reference. Please let me know what you think.
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File Type: jpg radiant AUX chair 1.jpg (16.3 KB, 5 views)
File Type: jpg radiant AUX chair 2.jpg (19.4 KB, 4 views)
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Old 02-16-2008, 09:49 PM   #12 (permalink)
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Good job, I'd say.

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Old 02-16-2008, 10:28 PM   #13 (permalink)
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Not bad, not bad at all

To control the smoothing, select the polygons and in the command panel scroll way down until you see the "Polygon properties". Everything that has the same group number assigned will be smoothed.
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Old 02-17-2008, 02:47 AM   #14 (permalink)
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Thanks for the comments. Also thanks Melek for the advice on the smoothing, I had no idea that was how to adjust the individual smoothing. With the update to the smoothing, attached are better views of the Comscan station, and the Navigation station. In addition to that, I also completed the pilot chair for the cockpit. This is probably getting ahead of myself, however this idea crossed my mind as I was rendering the imaged, and I was unable to solve it. How would someone get into or out of the pilot chairs? They cant Swivel, and they cant slide. Please let me know what you think.
Attached Images
File Type: jpg radiant nav station sharpened.jpg (21.5 KB, 3 views)
File Type: jpg radiant comscan sharpened.jpg (21.8 KB, 2 views)
File Type: jpg radiant cockpit chair1.jpg (28.4 KB, 2 views)
File Type: jpg radiant cockpit chair2.jpg (25.0 KB, 2 views)
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Old 02-17-2008, 11:41 AM   #15 (permalink)
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Nice work, but the foot space on the last images is more than insufficient.

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Old 02-17-2008, 04:59 PM   #16 (permalink)
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Nice work, but the foot space on the last images is more than insufficient.
It's a little difficult to tell from that angle, however there is enough space between the chair and the bottom of the console (around 20cm or so) and then bellow the console is completely open until the outer wall (almost 1 meter). In addition, the chair is grouped as an object, so that once characters are eventually added, the chair can be moved to fit the characters better.
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Old 02-17-2008, 11:15 PM   #17 (permalink)
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20cm?!
That's too less! Normal car has at least 40cm, a small one about 30cm.

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Old 02-18-2008, 01:10 AM   #18 (permalink)
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20cm?!
That's too less! Normal car has at least 40cm, a small one about 30cm.
I know it seems like a small distance, however the legs are suppose to be directly under the console, and have enough room to stretch. Here is a screen cap from the cockpit scene in Star Wars Episode 1. From this image you can see that the console is actually above the pilot's legs, this was an alteration that I made based on my other reference.
Attached Images
File Type: jpg iPlayer 2008-02-06 22-32-31-20.JPG (34.5 KB, 9 views)

Last edited by VASIMR; 02-18-2008 at 01:13 AM.
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Old 03-22-2008, 02:42 AM   #19 (permalink)
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It's been a while since my last update to this model. I finally had time to work on it, and began the instruments. I tried to duplicate it as close as i could, with a few modifications. a few things to note is that the floor is not rendered, and the shadow map is really pixelated, don't worry about either of those, that will be fixed later on. Please let me know what you think.
Attached Images
File Type: jpg cockpit upper dash full.jpg (28.0 KB, 5 views)
File Type: jpg cockpit upper dash close.jpg (54.3 KB, 6 views)
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