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| 3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions. |
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| | Thread Tools | Display Modes |
| | #13 (permalink) |
| SFM Obsessed Realname: Leon Join Date: May 2006 Location: Berlin Age: 18
Posts: 1,235
| Not bad, not bad at all ![]() To control the smoothing, select the polygons and in the command panel scroll way down until you see the "Polygon properties". Everything that has the same group number assigned will be smoothed. |
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| | #14 (permalink) |
| SFM Nugget Join Date: Nov 2007 Location: U.S.A.
Posts: 13
| Thanks for the comments. Also thanks Melek for the advice on the smoothing, I had no idea that was how to adjust the individual smoothing. With the update to the smoothing, attached are better views of the Comscan station, and the Navigation station. In addition to that, I also completed the pilot chair for the cockpit. This is probably getting ahead of myself, however this idea crossed my mind as I was rendering the imaged, and I was unable to solve it. How would someone get into or out of the pilot chairs? They cant Swivel, and they cant slide. Please let me know what you think. |
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| | #16 (permalink) |
| SFM Nugget Join Date: Nov 2007 Location: U.S.A.
Posts: 13
| It's a little difficult to tell from that angle, however there is enough space between the chair and the bottom of the console (around 20cm or so) and then bellow the console is completely open until the outer wall (almost 1 meter). In addition, the chair is grouped as an object, so that once characters are eventually added, the chair can be moved to fit the characters better. |
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| | #18 (permalink) |
| SFM Nugget Join Date: Nov 2007 Location: U.S.A.
Posts: 13
| I know it seems like a small distance, however the legs are suppose to be directly under the console, and have enough room to stretch. Here is a screen cap from the cockpit scene in Star Wars Episode 1. From this image you can see that the console is actually above the pilot's legs, this was an alteration that I made based on my other reference. |
| Last edited by VASIMR; 02-18-2008 at 01:13 AM. | |
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| | #19 (permalink) |
| SFM Nugget Join Date: Nov 2007 Location: U.S.A.
Posts: 13
| It's been a while since my last update to this model. I finally had time to work on it, and began the instruments. I tried to duplicate it as close as i could, with a few modifications. a few things to note is that the floor is not rendered, and the shadow map is really pixelated, don't worry about either of those, that will be fixed later on. Please let me know what you think. |
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