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3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions.

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Old 06-10-2008, 02:57 AM   #341 (permalink)
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You mean top and bottom? Sure, give me about ten minutes and then check back.
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Old 06-10-2008, 03:32 AM   #342 (permalink)
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nhall.
Here you go.
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File Type: jpg top.jpg (105.3 KB, 94 views)
File Type: jpg bottom.jpg (100.8 KB, 89 views)
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Old 06-10-2008, 06:30 AM   #343 (permalink)
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Wow japme!! This ship has turned out awesome!!

Just one question though. If this is a carrier, where is the flight deck/Hanager?
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Old 06-11-2008, 12:54 AM   #344 (permalink)
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Whisper.
Hangars are in the saucer, rear secondary hull, and pods. Jump back a page or two, and you'll find a render of the textured ship, from the rear. you should see 4 Blue squares, those are the hangars.

Nhall.
I got a response from Rashid, who made the good galaxy mesh in blender. He has okayed the use of his engineering section, as long as I credit him. So I'll do some quick replacing and I'll be good to go.

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Old 06-11-2008, 02:31 AM   #345 (permalink)
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hmmm, I hear what everyone is saying about warp fields and people not mixing, but the ship still looked stronger and tougher without the warp nacelles raised on pylons IMHO. I still hold that the ship would look better if cannon was thrown out the window and the nacelles were again made integrated parts of the tops of the pods.

Whenever you find yourself on the side of the majority, it is time to pause and reflect. - Mark Twain.
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Old 06-11-2008, 12:49 PM   #346 (permalink)
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Monkeyboy.
Nice to hear from you again. Yeah I've got people pulling me both ways on this one. So I am going to do both. Aresius made some suggestions a few days ago about how to cover the rear axis of the ship, when it has faired-in nacelles, which I have made and with a few adjustment and additions, his idea was perfect.

I've a few small adjsustments to make, and then this should be ready for release.
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Old 06-11-2008, 08:52 PM   #347 (permalink)
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Will you be giving out downloads?

All my science fiction stories and works, among others, can be found at,
http://the-new-sg1.forummotion.com
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Old 06-11-2008, 10:32 PM   #348 (permalink)
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Quote:
Originally Posted by japme View Post
Monkeyboy.
Nice to hear from you again. Yeah I've got people pulling me both ways on this one. So I am going to do both. Aresius made some suggestions a few days ago about how to cover the rear axis of the ship, when it has faired-in nacelles, which I have made and with a few adjustment and additions, his idea was perfect.

I've a few small adjsustments to make, and then this should be ready for release.
Can't please 'em all, eh? No worries, but at the end of the day, she is your design, so as long as you are happy!

Whenever you find yourself on the side of the majority, it is time to pause and reflect. - Mark Twain.
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Old 06-12-2008, 12:55 AM   #349 (permalink)
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Cameron.
I'll release it in two different forms.
-Pylon mounted nacelles
-Non-pylon mounted nacelles

I need to shrink my textures, so that lower end systems can handle it.
Both versions will come with a High and a Low Res texture pack.

It will be put up for download at 3 places.
-Here
-Trekmeshes
-Scifi3d (if I can figure out how)

Once I release the ship, I'm going to try to wrap up the bridge and Hangar/Shuttle bay interiors, from way back at the beginning.
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Old 06-12-2008, 01:01 AM   #350 (permalink)
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Bridge design? There's a bridge design?
Is *that* why this thread is called "A Fleet Flagship Command Bridge"?

It *has* been quite some time and pages since the start, and the thread has grown considerably - feel sorry for anyone trying to read the threat from start to finish!!

But it must be satisfying to see the finish post?

Whenever you find yourself on the side of the majority, it is time to pause and reflect. - Mark Twain.
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