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3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions.

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Old 05-22-2008, 10:51 PM   #31 (permalink)
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Looks cool. For a moment I thought that you abandoned this project Good to see it up and running. There are still some missing details on that NX such as the mentioned sensors and "cover" above the deflector dish but it's looking great
Are you kidding me, to give up after all I've thrown into it... Trust me, ain't gonna happen.

Obviously, there's still a lot of detailing left to do, but it's the textures I'm worried about now, especially since it's probably my weakest area of expertise. But right now one of the main questions is what’s happening with some of the more minor details, for instance the weapons ports and the smaller windows, and whether they’ll be modelled or textured. It’s looking like the larger windows around the rim will be modelled, and the smaller ones covering the upper and lower saucers will be included on the texture.

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Old 05-22-2008, 11:06 PM   #32 (permalink)
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Good to hear that
When it comes to details such as the windows and ports, I always model them. I'm not a big fan of adding details by "painting" them on with a texture. It's always more fun and if you want to do a close-up shot, it will certainly look better.

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Old 05-22-2008, 11:07 PM   #33 (permalink)
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Here's just a quick image of another little WIP I'm working on. I'm not sure if I should just post these updates in here, or open a seperate thread for this WIP alone.
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File Type: jpg D5_toon_WIP_01.jpg (198.1 KB, 33 views)

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Old 05-22-2008, 11:10 PM   #34 (permalink)
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Good to hear that
When it comes to details such as the windows and ports, I always model them. I'm not a big fan of adding details by "painting" them on with a texture. It's always more fun and if you want to do a close-up shot, it will certainly look better.
Well, render time is always a factor that I'm worried about. But considering this is a toon shader, I don't think the difference will be all that noticeable but we'll see. I'll do some experimenting and if it looks too jarring I'll just model them.

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Old 05-23-2008, 10:28 AM   #35 (permalink)
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Well, render time is always a factor that I'm worried about. But considering this is a toon shader, I don't think the difference will be all that noticeable but we'll see. I'll do some experimenting and if it looks too jarring I'll just model them.
Yeah, you should first check how the models look without polygonal details and then add them as you fit in later shots. Maybe you should do 2 versions of the ship - one with modelled details for close-up shots and one with textures for distant views where no one will even notice them.
Oh and the D5 looks pretty nice so far. I think that this part was a bit more longer and flat but it's probably due to the perspective. Good work

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Old 05-23-2008, 03:38 PM   #36 (permalink)
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Oh and the D5 looks pretty nice so far. I think that this part was a bit more longer and flat but it's probably due to the perspective. Good work
I'll let you be the judge. I've also included an image of the NX, with several of the window added onto the texture.
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File Type: jpg NX_toon_WIP_23.jpg (348.7 KB, 137 views)
File Type: jpg D5_toon_WIP_02.jpg (42.9 KB, 47 views)

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Old 05-23-2008, 03:52 PM   #37 (permalink)
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I'll let you be the judge. I've also included an image of the NX, with several of the window added onto the texture.
Hmm now the D5's "head" looks good. I think the best you can do is to get a screencap and try to match the model with it. If you get anywhere close then it will be ok.
When it comes to the NX it seems that the windows look good enough. I thought that they will be too different from the polygonal parts. But they're not
Awesome work man, keep it up

[edit]
On a side note , I took my Conestoga through cel-shading process and the booleaning made the window areas pretty messy :

http://img.photobucket.com/albums/v3...onestoga12.jpg

I think you better leave the polygonal windows alone

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Last edited by somacruz145; 05-23-2008 at 04:01 PM.
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Old 05-24-2008, 06:37 AM   #38 (permalink)
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Somacruz145, the Conestoga looks really cool with cell shaded graphics, the windows look weird though.

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The outriggers should be a bit lower, the difference between them and the part they flank isn't so great. Also, that thing on the rectangular protrusion that goes out the side and over the top of the bridge deck continues back at a ninety degree left turn to the aft. It's looking great.
Could you clarify what you're talking about here?
Sexy thrusters by the way.

Here's some clarification in your eye.



I think heights are off in several parts and the front of the deck below the bridge is oblong but a bit too oblong.

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But right now one of the main questions is what’s happening with some of the more minor details, for instance the weapons ports and the smaller windows, and whether they’ll be modelled or textured.

I'll let you be the judge. I've also included an image of the NX, with several of the window added onto the texture.
Draw the stuff, it looks great that way and as suggested, model it if it doesn't look right but I think it will look right.
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Old 06-12-2008, 08:30 PM   #39 (permalink)
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Hey there everyone. Here's what we did since last friday :

Klingon : Early Bird of Prey





Klingon : D5





Klingon : Small Bird of Prey (very WIP ...)



This is just for one episode ... and there will probably be more ships in (I'm not counting the Enterprise, of course)

If anyone's interested in joining, contact Pheon. We're currently the only people working on this

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Last edited by somacruz145; 06-19-2008 at 09:47 AM.
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Old 06-13-2008, 10:05 PM   #40 (permalink)
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Updates for the Small Bird of Prey:





and the whole fleet :



What do you people think about it ?
C&C as always welcome. I'm not very used to working with cel-shading so every word of wisdom would be appreciated

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