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| 3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions. |
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| | #31 (permalink) | |
| SFM Nugget Join Date: May 2006 Age: 21
Posts: 135
| Quote:
Trust me, ain't gonna happen. ![]() Obviously, there's still a lot of detailing left to do, but it's the textures I'm worried about now, especially since it's probably my weakest area of expertise. But right now one of the main questions is what’s happening with some of the more minor details, for instance the weapons ports and the smaller windows, and whether they’ll be modelled or textured. It’s looking like the larger windows around the rim will be modelled, and the smaller ones covering the upper and lower saucers will be included on the texture. | |
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| | #32 (permalink) |
| SFM Obsessed Realname: Adam Join Date: Dec 2007 Location: Poland Age: 19
Posts: 1,195
| Good to hear that When it comes to details such as the windows and ports, I always model them. I'm not a big fan of adding details by "painting" them on with a texture. It's always more fun and if you want to do a close-up shot, it will certainly look better. |
| Fitter, Happier And More Productive ... | |
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| | #34 (permalink) |
| SFM Nugget Join Date: May 2006 Age: 21
Posts: 135
| Well, render time is always a factor that I'm worried about. But considering this is a toon shader, I don't think the difference will be all that noticeable but we'll see. I'll do some experimenting and if it looks too jarring I'll just model them. |
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| | #35 (permalink) | |
| SFM Obsessed Realname: Adam Join Date: Dec 2007 Location: Poland Age: 19
Posts: 1,195
| Quote:
Oh and the D5 looks pretty nice so far. I think that this part was a bit more longer and flat but it's probably due to the perspective. Good work | |
| Fitter, Happier And More Productive ... | ||
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| | #37 (permalink) | |
| SFM Obsessed Realname: Adam Join Date: Dec 2007 Location: Poland Age: 19
Posts: 1,195
| Quote:
When it comes to the NX it seems that the windows look good enough. I thought that they will be too different from the polygonal parts. But they're not Awesome work man, keep it up [edit] On a side note , I took my Conestoga through cel-shading process and the booleaning made the window areas pretty messy : http://img.photobucket.com/albums/v3...onestoga12.jpg I think you better leave the polygonal windows alone | |
| Fitter, Happier And More Productive ... Last edited by somacruz145; 05-23-2008 at 04:01 PM. | ||
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| | #38 (permalink) | |||
| SFM Guru Join Date: May 2006 Age: 26
Posts: 827
| Somacruz145, the Conestoga looks really cool with cell shaded graphics, the windows look weird though. Quote:
![]() Here's some clarification in your eye. ![]() ![]() ![]() I think heights are off in several parts and the front of the deck below the bridge is oblong but a bit too oblong. Quote:
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| | #39 (permalink) |
| SFM Obsessed Realname: Adam Join Date: Dec 2007 Location: Poland Age: 19
Posts: 1,195
| Hey there everyone. Here's what we did since last friday : Klingon : Early Bird of Prey ![]() ![]() ![]() Klingon : D5 ![]() ![]() ![]() Klingon : Small Bird of Prey (very WIP ...) ![]() This is just for one episode ... and there will probably be more ships in (I'm not counting the Enterprise, of course) If anyone's interested in joining, contact Pheon. We're currently the only people working on this |
| Fitter, Happier And More Productive ... Last edited by somacruz145; 06-19-2008 at 09:47 AM. | |
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| | #40 (permalink) |
| SFM Obsessed Realname: Adam Join Date: Dec 2007 Location: Poland Age: 19
Posts: 1,195
| Updates for the Small Bird of Prey: ![]() ![]() ![]() and the whole fleet : ![]() What do you people think about it ? C&C as always welcome. I'm not very used to working with cel-shading so every word of wisdom would be appreciated |
| Fitter, Happier And More Productive ... | |
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