| |
| |||||||
| 3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions. |
![]() |
| | Thread Tools | Display Modes |
| | #1 (permalink) |
| SFM Guru Realname: Steve Join Date: Jun 2006 Location: Scotland, Cthulusville Age: 40
Posts: 315
| EDIT: replaced pic with final Rhino & maxwell render of model ![]() Currently working in UVmapping and texturing Making a "Hammership" which is a light-mid sized ship from the Spelljammer fantasy space setting for D&D ![]() Image of Hammership http://www.geocities.com/asibal_2000...hammership.jpg I'm doing internal deck layout etc as well, trying to stay as close as possible to art work and deckplans, but...they often don't mesh, Hammership's plans/art are pretty much ok, but it's actually a much smaller ship (mass) than the statistics note (for Spelljammer ship combat etc, hull dimensions are correct, but the tonnage is too high) I left in some ripples in the hull after "sweeping2rails", as it gave a more organic look, so I didn't fix that. Completed the rear window as that was item of interest (note a weird display bug showing a sort of aberrant triangle botom right. odd, not on model or when meshed) |
| Last edited by Silverblade-T-E; 03-21-2008 at 09:24 PM. | |
| | |
| | #3 (permalink) |
| SFM Guru Realname: Steve Join Date: Jun 2006 Location: Scotland, Cthulusville Age: 40
Posts: 315
| Mikey-b, Cheers! ![]() bit more work, made a complex boolean of the head (yeech what a pain to do), so it has thickness and for working out how internal walls will go etc. Also made the head taller. After looking at it, as I suspected the art work doesn't "work"...eyes have to be big neough for a man to walk in, thought I'd allowed for that but..nah so had to make it couple of foot higher. Added forward castle, found to do these kind of things right..as it's wooden ship style..to make 2 tubes, top one for curved (filleted) railing, as you'd expect on a ship so I can split it up nealty for texturing later
|
| | |
| | #5 (permalink) |
| SFM Guru Realname: Steve Join Date: Jun 2006 Location: Scotland, Cthulusville Age: 40
Posts: 315
| Added gills (htink I'll blend them in more, though) http://www.silverblades-suitcase.com...mmership17.jpg and a "glass"render to show internal walls http://www.silverblades-suitcase.com...mmership16.jpg ![]() |
| | |
| | #6 (permalink) |
| SFM Guru Realname: Steve Join Date: Jun 2006 Location: Scotland, Cthulusville Age: 40
Posts: 315
| Added fins/sails and most of their rope work...side fins connections to hull will suck as it will be very finicky...sigh. Came up with an idea of how to support the "main" sail: putting it into a rotating cap, cap supported by a pillar, pillar braced by main mast. Original illustration has the sail held there with no support, which I had to fix.Ok it's a fantasy ship, but, the ships are meant to be "plausible". Re-did rear-window a bit. added pillars on each side and fancy bits to fit it all together. Did the main hatch. I rendered that in grey, to show the chamfering, since up close art renders, as much chamfering/filleting as logically posisble as it really helps. Note materials are only standard Maxwell materials, will do proper textures when finished. Also did a suitable latch for the hatch. Altered the gills a bit, scaling each one down successively, and making them closer to the hull I'll just post thumbnails (save file space left here). The pics all up on my Rhino page, as I'm keeping a sort of "render diary" of construction ![]() 3d Art: Rhino |
| | |
| | |
| | #9 (permalink) |
| SFM Guru Realname: Steve Join Date: Jun 2006 Location: Scotland, Cthulusville Age: 40
Posts: 315
| Lotttttttttt more work done ![]() Hope it's ok to post 800x600 or smaller pics? don't need to waste Sc-fi mesh bandwidth or wreck page layout etc ornate side panels ![]() Ram and Bow railing ![]() Turret, I split off outer surfaces of chamfered planks, so I can make it appear ot have iron plating, or just wood, as need.Giving it a "rough n' ready" low tech look. ![]() hatch latch ![]() Capstan for rotating the turret, actually moved it, as this test showed it was too close to the wall, lol! so it's offset, assume gears drive turret. ![]() used Cage Edit function to warp a rail into better position, as the hull upper part is tapered inwards, a vertical support and rial needs to be made into line with it ![]() ![]() Large piccies and other big ones on my Rhino page ![]() large top shot http://www.silverblades-suitcase.com...mmership41.jpg Large front shot http://www.silverblades-suitcase.com...mmership37.jpg 3d Art: Rhino |
| Last edited by Silverblade-T-E; 03-18-2008 at 04:28 PM. | |
| | |