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Old 07-14-2008, 02:39 AM   #241 (permalink)
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Xanthra your a day late and a dollar short. That comment was exhausted several pages back..................

I am still interested in the color code Martocticvs

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Old 07-14-2008, 03:19 AM   #242 (permalink)
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Cool

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Originally Posted by EBOLII View Post
Xanthra your a day late and a dollar short. That comment was exhausted several pages back..................
LOL! Sorry. I guess that's what I get for jumping to the end of the thread and looking for recent pics : )

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Old 07-14-2008, 08:00 PM   #243 (permalink)
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Ebolii - sorry mate, the base colour is set to 212:172:99 (RGB) (#d4ac63), though is definitely subject to change if I feel it needs it. It is more orangey than it appears in the render - there's a blue cast to the render that I'll be neutralising from here on in. I'll also kill the directional light until it is time to test spec on it.

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Old 07-14-2008, 08:05 PM   #244 (permalink)
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Very nice work on this... I have always loved the Galor/Keldons... this will look great when it's done.
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Old 07-27-2008, 02:33 PM   #245 (permalink)
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Cheers. This is a bit of a nothing update; just plodding through increasing texture coverage... most of the Galor is now mapped, still have the Keldon bits to deal with. The panel effect is still the same as before, so you can still barely see that I have killed the blue colour cast in the GI, and killed off the directional light for the time being, so you can get a much truer impression of the colouring now.
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File Type: jpg galor_038.jpg (134.1 KB, 163 views)

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Old 07-27-2008, 02:47 PM   #246 (permalink)
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Very nice work indeed.

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Old 07-27-2008, 11:31 PM   #247 (permalink)
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heh - barely looks any different from before Nah, I'm just finding this phase of the work very boring (I'm really not a texture person... at least not a setting up textures person). Things should be better once I can sit down and actually work on the maps properly - not too far away now fortunately

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Old 07-28-2008, 04:32 AM   #248 (permalink)
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nice!

there are great starship designs and there is crap
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Old 07-28-2008, 06:59 AM   #249 (permalink)
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That looks like a pretty much spot-on color base for your textures. It's gonna look great when you add the rust and grunge and decals and so forth.

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Old 08-22-2008, 11:12 PM   #250 (permalink)
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She's not dead! I have just been working extremely slowly on this lately... anyway, I'm making some decent progress on her again now, so here's a shot of how the textures are coming along with the orangey gradients. Still need to fiddle with intensities but overall I'm pretty pleased with it I think. It's certainly not the final appearance - there are grunge and dirt layers to go yet
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