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3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions.

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Old 07-03-2008, 11:14 AM   #171 (permalink)
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Ah! After you selected the polygon, in the uvw edit, did you think of 'right-click' and select 'break'?

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Old 07-03-2008, 11:55 AM   #172 (permalink)
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Ah! After you selected the polygon, in the uvw edit, did you think of 'right-click' and select 'break'?
DOH!!!!!!!!!!!!!!!! TY as usual lol.
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Old 07-03-2008, 04:10 PM   #173 (permalink)
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lol, anytime mate, anytime

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Old 07-04-2008, 06:22 PM   #174 (permalink)
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ok I thought that I would post the UV map of the engines since they are done being modeled. Im pretty poud of how this turned out. Thank you so much meph once agian, every time i talk to you about this I see the effect on my skill level. Sefu! lol


Engine UVWmap
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Old 07-05-2008, 10:00 PM   #175 (permalink)
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ok while working on the texture for the engines, which the paint layer is almost done no bump or spec yet, I decided to get a lesson from star so I could start figureing out the engine burn affect. Its not perfect but its a start.
Attached Images
File Type: jpg mig129a-8.jpg (38.0 KB, 12 views)
File Type: jpg mig129a-9.jpg (34.7 KB, 11 views)
File Type: jpg mig129a-10.jpg (37.3 KB, 14 views)
File Type: jpg mig 129a-engineglowtest1.jpg (35.9 KB, 12 views)
File Type: jpg mig 129a-engineglowtest2.jpg (43.5 KB, 17 views)
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Old 07-05-2008, 10:44 PM   #176 (permalink)
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Thank you so much meph once agian, every time i talk to you about this I see the effect on my skill level. Sefu! lol
LOL, you're lucky I don't make you run 10.000 steps with two buckets of water, 10 times a day! Naa, anytime man, I know the frustration of being able to visualize something but getting swamped by a gazilion menu's and options, a dozen ways of accomplishing the same effect but groaning at the prospect of trying each and every last one of them, knowing that there are guys out there who found a good workflow. I'm glad to share the experience I've gathered so far.

The unwrap's looking really neat, a good canvas to paint on

The blue you got there looks great as an inner core colour, but your exhausts should be a lot paler. Look at current day jet engines on afterburn; the predominant colours are leaning towards the pale/white side, with just some subtle colour depth. A good path to follow is to work with several effect over each other, for engine effects you got to thing in 'layers' of different coloured flames.... The ones for the Olympic and Heracles are actually 4 gizmo's and two lights, each with different effects.


Last edited by Meph; 07-05-2008 at 10:48 PM.
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Old 07-06-2008, 02:20 AM   #177 (permalink)
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For his mephness

ok there are no gizmos being used, cause Im just not sure how they would get used for this to be honest. but this is three directional spots. I think this looks so much better. Im assuming that your using the gizmos to fix what it is thats driving me nuts when you look at it from the rear. That whole where the is no light when it should bright white.
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File Type: jpg mig 129a-engineglowtest3.jpg (39.5 KB, 15 views)
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Old 07-06-2008, 08:59 AM   #178 (permalink)
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Hmmm, indeed, what are those chunks that we're seeing from behind? (Oh man, I just realised that this sentence could be read sooooo wrong )

It is looking a lot beter indeed. Well I use the Gizmo's to put a 'fire effect' on but I guess everybody kinda has his own way to make jet flames.

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Old 07-06-2008, 10:11 PM   #179 (permalink)
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well I showed him by using Volume Light because, well thats the only way I know how to create a pretty good jet affect, if you know another way, let me know ok, thanks...
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Old 07-10-2008, 06:48 PM   #180 (permalink)
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sorry for the lack of updates been busy with the new job. Should have some tonight!
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