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Old 08-01-2008, 07:33 PM   #211 (permalink)
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Whoa I feel like i never went through ground school In ROTC, yes Doc I did finish that part, I will rethink not having vectored thrust. However my thoughts were, that when in atmospheric flight the slightly angled thrusters on the leading edge of the wing could provide the same sort of y axis control as the alerons of a flying wing.

Whew Im almost tired from reading all that, lol.
Off to redesign the engines. Ill put the script down for a day.

Meph where you been hiding at?

And Doc its good to have you around agian even if it is electronically.
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Old 08-01-2008, 09:20 PM   #212 (permalink)
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(...) when in atmospheric flight the slightly angled thrusters on the leading edge of the wing could provide the same sort of y axis control as the alerons of a flying wing.
You mean you wanted to use control thrusters in an atmosphere? In space control thrusters just have to get motion going, but in an atmostphere they would have to burn as long as you wanted a yaw effect. You'd be spending more fuel than you'd have to. I imagine you are not depicting this world like Star Trek where fuel seems to never run low. Sure, you could probably even avoid having any control surfaces and use thrusters... at a huge loss of fuel. Why reinvent the wheel?... err... control surface. Of course, few sci-fi designs ("proefessional" or hobbyist) take real world function 100% into consideration. Also, how often it would enter an atmosphere would determine how important atmospheric design is.

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Whew Im almost tired from reading all that, lol.
Off to redesign the engines. Ill put the script down for a day.
Sorry. In forums, I tend to post infrequently, but make large posts when I do. Due to the latency in forum posts and emails, I try to anticipate possible comments and questions of the people reading it.

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And Doc its good to have you around agian even if it is electronically.
Heh. Its been a long time since someone called me Doc. Good to talk to you again as well. Say, didn't we have lengthy disputes about form-vs-function and efficiency years ago?
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Old 08-03-2008, 09:12 AM   #213 (permalink)
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@kborak: Well, since a month and a half I've been working at a new job, some high-level IT stuff and it's draining becaus eit's quite intense and high-priority stuff. Basically, when coming home from work I feel like I've been attacked by a brain bug and there's not much left of desire and energy to sit too long behind my PC at home sadly...

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Old 08-03-2008, 04:29 PM   #214 (permalink)
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@meph: lol I am going through the same thing right now, however Im only doing tech support agian. The only thing I can seem to continue to do at any rates of speed is writing the damn story, but today I am actualy working on the new engines! so I may have an update today or tomorrow.

@DOC: The new engine is vectored, and thanks for the great conversation on engine designs the other night. It helped alot.
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Old 08-03-2008, 06:31 PM   #215 (permalink)
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ok just a test of the new Yukhov 25-a Vectored thrust plasma jet, adaptive engines. I will put up more after the engine textures are a little more done. All feed back welcome.
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File Type: jpg mig129a-17.jpg (30.3 KB, 15 views)

Last edited by kborak; 08-04-2008 at 02:24 AM.
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Old 08-04-2008, 06:48 PM   #216 (permalink)
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ok a little update on the engines! Am I managing to give this a cartoon feel? It's something that Im really trying to achieve.
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File Type: jpg yukhov4.jpg (49.6 KB, 7 views)
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Old 08-04-2008, 08:53 PM   #217 (permalink)
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Nice updates. It coudl use some more black burn markings though. DOn't hold back

Oh, and some Anti-Aliasing would be good too

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Old 08-05-2008, 09:50 PM   #218 (permalink)
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Ok this feels like a long time coming, the (newly named) Starscream and the Mig 129 next to each other. I got a copy of the starscream from star_creations to try my hand at the texture. Thank you star! Here is what I have come up with so far, with a minor update on the Mig's texture as well.
The scale is slightly off between the two, but this is only to see them next to each other for the first time.

@meph: O have never used anti-ailising what does it do exactly?
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Old 08-06-2008, 05:25 AM   #219 (permalink)
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The AA, the short version, makes the jagged diagonal lines nice and smooth. It increases render times, but just a wee bit and well worth the result.

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Old 08-06-2008, 09:36 PM   #220 (permalink)
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ok I tried bumping the AA, and WOW the difference. I will post new renders soon.
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