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3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions.

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Old 08-19-2008, 06:46 PM   #241 (permalink)
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Thanks for All the ideas and the compliments. You guys rock! I think that I am going to try the "ramp" idea on for size first. Im not to sure about landing, at least not this carrier due to its size, on any planet. Taking off agian seems alot problimatic, at least as far as the rules to my verse are going to go. The ship tech in the story is going to evolve however to a gravity drive system, maybe then we will see the larger ships making planet fall. But that tech leap isnt for a while in the story. However I do like the idea of capitol ships being able to land. So I think if its under 600 meters planet fall could be possible at the start of the story. I will have to think more on that part, but I know, big ships in my verse, but the BIG power is going to be in the smaller ships.

Just like monkey I think that the large ships should be laborious in there movements. For as much as I love Trek, I could never quite buy that a ships as large as a Galaxy class could move that way. Although since I have read alot, and I do mean alot, on actual space flight mechanics, I know that the fighters in my story are bogus themselves. Thank goodness for scifi.

To answer your question monkey about engine placement, they are going to be where the cutout on the keel is on the aft section. The big bays in the back is 1000 feet long, so thats around 300 meters i think. And yes I was planning on having a big honking door on it.

Oh well more of this later.
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Old 08-21-2008, 03:42 AM   #242 (permalink)
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ok just a little update on the carrier. Yes those are some of tbd's nurnies on the nose ty aceman for putting them up for d/l. I still havent settled on how to deal with a botched landing but I will try to work that out tomorrow. I started setting up the elevator system to bring the Migs inside. The elevators are the yellow boxs in the wireframe. I redid the superstructure as well, with a little inspiration from the Heracles. I also started some of the comm equipment on the top of the tower as well. Yes I did rip that one piece from DS-9, yet agian I couldnt help myself. There are only four launch tubes on this carrier but in the time it takes to recover 6 Migs 8 can be launched.

As always bring on the comments!
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Old 08-21-2008, 06:16 AM   #243 (permalink)
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Very Nice!
Where is Pri-Fly? Or will your CAG watch his nuggets from a virtual room?

I was expecting the rear doors to open to either side, but I can clearly see your navy experience - I can now see a hovercraft sliding up that lower door when opened into a ramp, you really are turning it into an L.S.T.

Four launch tubes? Surely, surely, surely you mean four *per side*?
Please tell me you are not going to have the ship's entire compliment of launch tubes clustered together in one location on one side? What about redundancy in the event of a well placed or lucky missile hit? Ahh, but I guess you can always launch planes from the landing strips too, right?

Botched landings? Well, I had suggested ski-jumps at the end of the runways, but thinking about it now, you are using fairly conventional runways for landing, so why not use what we use now? You could have a low-tech barricade, a net in a slot across each runway that could rise up if needed, or you could go higher-tech, and have two low towers on either side of each runway down near the ends that are gravity emitters, or tractor-beams that could give a wayward plane an emergency deacceleration.

You do realise that if you keep these wire-frames comming, I'm gonna demand deck-by-deck floor plans before you finish!

Whenever you find yourself on the side of the majority, it is time to pause and reflect. - Mark Twain.

Last edited by Monkey Boy; 08-21-2008 at 06:25 AM. Reason: Changed Shi-jumps to Ski-jumps, althought I'd like to see a shi-jump!
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Old 08-24-2008, 02:47 AM   #244 (permalink)
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well monkey I am still debating on where to put the Pri-Fly to be honest but It will come. The doors on the rear bays do actually open by sliding out from the center line. However, the LST style door idea may have won out on the dorsal bay. And I have been thinking about the landings, the migs are vstol, why do I need such a runway? The grav net is a great idea, I will try to incorperate that. And I geuss your right with the four tubes for launching. I should add more. Back to the bored on that one as well. More updates tomorrow if all goes to plan.

And deck plans maybe a serious possibility.
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Old 08-24-2008, 08:21 AM   #245 (permalink)
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Oh, vertical take-off and landing, why not? Instead of the Tarawa, you can turn it into a Russian Moskva class helicopter carrier.

So, what, replace the runways with a series of 'set-down pads'?

it's fun watching the evolution of an idea!

cheers,

Whenever you find yourself on the side of the majority, it is time to pause and reflect. - Mark Twain.
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Old 08-25-2008, 09:02 PM   #246 (permalink)
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Yeah I was thinking the landing pads. Maybe putting tracks in the skids of the migs so the can roll once on the ground. The landing skids have just grown on me.
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Old 08-26-2008, 05:37 AM   #247 (permalink)
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ok mosnkey let me through this at you, what if I take that grav tower idea and turn it into a multipurpose tool and have it assist in brining the birds in as well. I was thinking about fleet tactics and I had the idea of keeping the carriers back, letting most of the large ship to ship fighting to be done by the smaller ships like frigates and cruisers. The carriers would be used the same as they are today, but the major difference would be the swarm of fighters they would release.

Also what do you think about not haveing launch tubes at all, and just having a large launch bay, that ran through the ship from port to starboard?

Well I hope you chew that over. Im off to bed
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Old 08-26-2008, 05:55 AM   #248 (permalink)
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Quote:
Originally Posted by kborak View Post
ok mosnkey let me through this at you,....

...Well I hope you chew that over. Im off to bed
Eeek! What are you picking on me for?!?!

Okay, using a grav sytem to assist in bringing the birds in sounds sweet!

Not having launch tube at all? That sounds fine too - they don't need to generate flying speed in space, BSG launch tubes are really a consession to atmosphetic flight to make it more palateable for us earth watchers, just like the wings in the first place.

However, if you want a launch complex passing continuoisly through from port to starboard - I am left with a question - you will have a bay like count Dooku's flagship in SW:ROTSith - so in that case why bother with landing areas at all, just take off and land from the port to starboard bay?

Personnally, I like the way you are going with the top deck landing area, so I would keep thinking on the landing system....

If you do not intend for the ship to land - then how about: Land the birds on the top deck using a gravity system - then have a star-destroyer type of bay in the belly, and use gravity to launch the birds as a kind of drop-ship straight down wards from the belly, like a set of sonobouy dispensors (or perhaps like the launch of starfuries from babylon 5) The planes could load onto hatch doors in the lower belly, theat then tip vertically and gravity throughs them out at launch speed.

Failing that, you could always just expang you network of hanger doors on the upper deck, and handle vertival take-offs from the upper flight-deck as well.

I dunno....sorry!

Whenever you find yourself on the side of the majority, it is time to pause and reflect. - Mark Twain.
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Old 08-26-2008, 02:30 PM   #249 (permalink)
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Lol dont be sorry, you have given some great ideas. TY I appreciate it alot.
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Old 08-27-2008, 04:08 AM   #250 (permalink)
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Ok, trying to not hit a creative block, I have worked story and started the morphean. I have never attempted to make anything organic let alone huminoid. Im also attempting to make him look a little different than the pic I drew since that was so close to Paranthropus Boisei that it felt like i was plagerising a dead species. So I present The morphean man.
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