| |
| |||||||
| 3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions. |
![]() |
| | Thread Tools | Display Modes |
| | #251 (permalink) |
| SFM Obsessed Realname: Adam Join Date: Dec 2007 Location: Poland Age: 19
Posts: 1,167
| That doesn't look bad for the first try I'm not good at organic stuff either so I don't know how you could make your model better. Anyway, the face looks pretty nice and if you make a "hole" for his mouth, it should be cool. |
| Fitter, Happier And More Productive ... | |
| | |
| | #252 (permalink) |
| SFM Guru Realname: Andrew Join Date: Mar 2008 Location: Newcastle, Australia Age: 34
Posts: 574
| Yeah, likewise, wouldn't really know where to start on organics. I think he has a certain menace and inteligence - I like the larger skull at the rear! But in the side profile, I think the lips make him look a little comical.... ...but I have no constuctive alternative. |
| Whenever you find yourself on the side of the majority, it is time to pause and reflect. - Mark Twain. | |
| | |
| | #254 (permalink) |
| SFM Guru | pretty cool work on the dude, especially for the first try at organics. But doing that in max is a serious chore. You might wanna check out Mudbox and Z-Brush. Those programs make organic modelling very easy, and they're not too overpriced (Mudbox is like $300). |
| | |
| | #255 (permalink) |
| SFM Obsessed | It always helps to have a decent base mesh to bring into ZB or MB though... How about posting some wireframes of the model as a lot of character modelling is based on getting decent edge loops defined so that the structure of the model reflects the flow of muscles to allow for better definition and deformation. It would also be wise to use a human proportion diagram as a reference to make sure that your proportions are realistic. You don't have to stick to them completely, but if the proportions are wrong then the model will look a lot worse |
| | |
| | |
| | #256 (permalink) |
| SFM Guru Realname: Ryan Wolfe Join Date: Jul 2007 Location: my mind Age: 29
Posts: 593
| well thanks for the advice berkut and spud. I will put some wireframes up tonight after work. Im not quite sure what you mean by the edge loops though spud. But I will be more than happy to do the wires. Any help at this point is very appreciatted. |
| | |
| | #257 (permalink) |
| SFM Obsessed | Have a look at this image and hopefully it will be clearer: ![]() Basically an edge loop is a line made up of edges that defines the contours of a shape. In the case of organic modelling it is normally a closed loop that defines the muscle shapes that are below the surface and hence allows correct deformation of the model when animating. The main thing is that it defines the shape of the body or body part to give it a realistic and believable shape. Your loops should also be used to maintain a quad-only mesh which will give you better results when subdividing |
| | |
| | #258 (permalink) |
| SFM Guru Realname: Ryan Wolfe Join Date: Jul 2007 Location: my mind Age: 29
Posts: 593
| oh wow that is really helpful, on top of being something I never considered. I may need to go back and start this one over. Thanks a ton man!!!!!!!! I am realizing that there more to making a mesh than I had ever thought. |
| | |
| | #259 (permalink) |
| SFM Guru Realname: Lee Jacob Join Date: Mar 2008 Age: 32
Posts: 264
| You know, I have been doing 3D art for a long time...and I don't even know where to start when it comes to organic....you are doing a great job, millions times better then me, thatw the truth. |
| "Lesser creatures are the playthings of my will." - Megatron, Decepticon Leader of the Empire | |
| | |
| | #260 (permalink) |
| SFM Guru Realname: Ryan Wolfe Join Date: Jul 2007 Location: my mind Age: 29
Posts: 593
| ok I started the morphean over. I was aiming for the loop edges this time. I realized I didnt have any on the first version. Some things have changed, others I am working on getting much closer to the original. One that I want closer to the orginal version is the nose. Must get that thing back to the original, or close to it. I have managed to get this one closer to the simian look that I am going after, with the oversized cheeks. I deffinitaly need to get the mouth area pulled out more. But fire away boys. |
| Last edited by kborak; 08-29-2008 at 12:31 PM. | |
| | |
![]() |
| Currently Active Users Viewing This Thread: 2 (1 members and 1 guests) | |
| Titan_HQ |
| Thread Tools | |
| Display Modes | |
|
|
| New To Site? | Need Help? |