Go Back   Scifi-Meshes.com > 3D Modeling > 3D WIPs

3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions.

Reply
 
Thread Tools Display Modes
Old 08-27-2008, 06:44 AM   #251 (permalink)
SFM Obsessed
 
somacruz145's Avatar

 
Realname: Adam
Join Date: Dec 2007
Location: Poland
Age: 19
Posts: 1,167
That doesn't look bad for the first try I'm not good at organic stuff either so I don't know how you could make your model better. Anyway, the face looks pretty nice and if you make a "hole" for his mouth, it should be cool.

Fitter, Happier And More Productive ...
somacruz145 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-27-2008, 08:04 AM   #252 (permalink)
SFM Guru
 
Monkey Boy's Avatar

 
Realname: Andrew
Join Date: Mar 2008
Location: Newcastle, Australia
Age: 34
Posts: 574
Yeah, likewise, wouldn't really know where to start on organics.
I think he has a certain menace and inteligence - I like the larger skull at the rear!
But in the side profile, I think the lips make him look a little comical....
...but I have no constuctive alternative.

Whenever you find yourself on the side of the majority, it is time to pause and reflect. - Mark Twain.
Monkey Boy is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-27-2008, 10:33 PM   #253 (permalink)
SFM Guru
 
kborak's Avatar

 
Realname: Ryan Wolfe
Join Date: Jul 2007
Location: my mind
Age: 29
Posts: 593
ok a little more work on morphean man.
Attached Images
File Type: jpg morph5.jpg (18.6 KB, 10 views)
File Type: jpg morph6.jpg (20.1 KB, 4 views)
File Type: jpg morph7.jpg (17.7 KB, 3 views)
kborak is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-28-2008, 01:41 AM   #254 (permalink)
SFM Guru
 
Berkut's Avatar

 
Realname: Bogdan
Join Date: May 2006
Location: Mississauga, Canada
Age: 20
Posts: 618
Send a message via MSN to Berkut
pretty cool work on the dude, especially for the first try at organics. But doing that in max is a serious chore. You might wanna check out Mudbox and Z-Brush. Those programs make organic modelling very easy, and they're not too overpriced (Mudbox is like $300).
Berkut is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-28-2008, 09:32 AM   #255 (permalink)
SFM Obsessed
 
spudmonkey's Avatar

Outstanding Member! Winner! - Sensei Challenge 6 Sensei Challenge Winner! Sensei Challenge Honorable Member Award 
Total Awards: 4 (more» ...)
 
Realname: Nick
Join Date: Jun 2006
Location: UK
Posts: 2,264
It always helps to have a decent base mesh to bring into ZB or MB though...

How about posting some wireframes of the model as a lot of character modelling is based on getting decent edge loops defined so that the structure of the model reflects the flow of muscles to allow for better definition and deformation. It would also be wise to use a human proportion diagram as a reference to make sure that your proportions are realistic. You don't have to stick to them completely, but if the proportions are wrong then the model will look a lot worse

USMC #2 - Now finished!

Spud's tutorials: Poly modelling 1 Nacelles: 1 | 2 Windows: 1 Subdiv: 1 | 2 | 3 | 4
spudmonkey is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-28-2008, 05:38 PM   #256 (permalink)
SFM Guru
 
kborak's Avatar

 
Realname: Ryan Wolfe
Join Date: Jul 2007
Location: my mind
Age: 29
Posts: 593
well thanks for the advice berkut and spud. I will put some wireframes up tonight after work. Im not quite sure what you mean by the edge loops though spud. But I will be more than happy to do the wires. Any help at this point is very appreciatted.
kborak is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-28-2008, 10:04 PM   #257 (permalink)
SFM Obsessed
 
spudmonkey's Avatar

Outstanding Member! Winner! - Sensei Challenge 6 Sensei Challenge Winner! Sensei Challenge Honorable Member Award 
Total Awards: 4 (more» ...)
 
Realname: Nick
Join Date: Jun 2006
Location: UK
Posts: 2,264
Have a look at this image and hopefully it will be clearer:



Basically an edge loop is a line made up of edges that defines the contours of a shape. In the case of organic modelling it is normally a closed loop that defines the muscle shapes that are below the surface and hence allows correct deformation of the model when animating. The main thing is that it defines the shape of the body or body part to give it a realistic and believable shape. Your loops should also be used to maintain a quad-only mesh which will give you better results when subdividing
spudmonkey is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-28-2008, 10:24 PM   #258 (permalink)
SFM Guru
 
kborak's Avatar

 
Realname: Ryan Wolfe
Join Date: Jul 2007
Location: my mind
Age: 29
Posts: 593
oh wow that is really helpful, on top of being something I never considered. I may need to go back and start this one over. Thanks a ton man!!!!!!!! I am realizing that there more to making a mesh than I had ever thought.
kborak is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-28-2008, 10:28 PM   #259 (permalink)
SFM Guru
 
star_creations's Avatar

 
Realname: Lee Jacob
Join Date: Mar 2008
Age: 32
Posts: 264
You know, I have been doing 3D art for a long time...and I don't even know where to start when it comes to organic....you are doing a great job, millions times better then me, thatw the truth.

"Lesser creatures are the playthings of my will." - Megatron, Decepticon Leader of the Empire
star_creations is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-29-2008, 04:48 AM   #260 (permalink)
SFM Guru
 
kborak's Avatar

 
Realname: Ryan Wolfe
Join Date: Jul 2007
Location: my mind
Age: 29
Posts: 593
ok I started the morphean over. I was aiming for the loop edges this time. I realized I didnt have any on the first version. Some things have changed, others I am working on getting much closer to the original. One that I want closer to the orginal version is the nose. Must get that thing back to the original, or close to it. I have managed to get this one closer to the simian look that I am going after, with the oversized cheeks. I deffinitaly need to get the mouth area pulled out more. But fire away boys.
Attached Images
File Type: jpg morph2-1.jpg (80.6 KB, 1 views)
File Type: jpg morph2-2.jpg (24.2 KB, 5 views)
File Type: jpg morph2-3.jpg (19.6 KB, 4 views)
File Type: jpg morph2-4.jpg (22.2 KB, 1 views)
File Type: png morph2-5.png (451.7 KB, 7 views)

Last edited by kborak; 08-29-2008 at 12:31 PM.
kborak is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 2 (1 members and 1 guests)
Titan_HQ
Thread Tools
Display Modes

 
Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off
Forum Jump


New To Site? Need Help?

All times are GMT. The time now is 11:42 AM.


Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
LinkBacks Enabled by vBSEO 3.1.0