Go Back   Scifi-Meshes.com > 3D Modeling > 3D WIPs

3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions.

Reply
 
Thread Tools Display Modes
Old 04-28-2008, 09:13 AM   #171 (permalink)
SFM Oracle
 
MadKoiFish's Avatar

Sensei Challenge Honorable Mention 
Total Awards: 1 (more» ...)
 
Join Date: May 2006
Age: 34
Posts: 3,143
Confused

Ok, I had all the girls unbolt everything and push it out the bay doors to make way for something better. Spent a hour fixing my damned lighting so hopefuly things will start looking better in here. current lighting fixture in there is temp. I hope to manage some sort of crane detail and some lighting rubbish up there. And I might reconsider the fall offs on the reflective materials since it would be nice to see the lighting reflected in the bloody floor. Aft arch is 15ft roughly and I am not sure if that is tall enough. Shrug.

I dumped the workbee utility stowage int he cargo bay. It will either house a few shuttles here or nothing. The work craft will stow with the other ship matinence parts in the underside of the warp cutout doors. (not remodeled in yet) The cargo storage visable from the shuttle deck will be things like crew sundries and other internal junk. Need to loop that overhang and hope that will kill that soft organic vomit that is ocurring there.
Suggestions for interior decor? Do something whack? Keep it TOS, add TMP influence? shrug?


Last edited by MadKoiFish; 11-24-2008 at 11:28 AM.
MadKoiFish is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-28-2008, 01:47 PM   #172 (permalink)
SFM Oracle
 
MadKoiFish's Avatar

Sensei Challenge Honorable Mention 
Total Awards: 1 (more» ...)
 
Join Date: May 2006
Age: 34
Posts: 3,143
Talking

Rooms and a crapload of lights. Has some errors I need to address due to all the "floating edges" Hidden edges are making life horrid so I got to loop a few edges so the polys will lay right. And I tossed that window box texture on it, it isnt what will be there. I think these areas will need a basic texture on them without self ilum. Maybe some bump or junk too keep me from having to model too mush then again heh none of this crap will be seen. -_-

As well axe that crane BS Ill just install tractor emitters for that. pfft

My glass material needs some help. Oh and yeah, the struts poke through D: Need to trim them up.


Last edited by MadKoiFish; 11-24-2008 at 11:28 AM.
MadKoiFish is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-28-2008, 05:06 PM   #173 (permalink)
SFM Guru
 
CrimsonLine's Avatar

 
Realname: Denes House
Join Date: May 2006
Location: Gates, NY (near Rochester)
Age: 36
Posts: 582
Send a message via AIM to CrimsonLine
MKF, I've always been impressed with your modeling ability, and this ship is no exception. Just make sure you finish her! (like I'm one to talk...)

Denes "CrimsonLine" House - www.crimsonlinestudios.com
My active WIPs: Masterpiece Optimus Prime; No longer on hold: Hybrid Enterprise
There are farms, Neo - vast farms - where cartoons are not drawn, they are rendered.
CrimsonLine is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-28-2008, 08:15 PM   #174 (permalink)
SFM Guru
 
PixelMagic's Avatar

 
Join Date: May 2006
Posts: 329
Looking great.
PixelMagic is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-29-2008, 07:18 AM   #175 (permalink)
SFM Nugget

 
Join Date: May 2006
Posts: 3
MadKoiFish This ship keeps getting better and better, keep up the good work.
vipergb34 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-29-2008, 09:54 AM   #176 (permalink)
SFM Nugget

 
Realname: Daniel Dymott
Join Date: Aug 2007
Location: Portsmouth, UK.
Posts: 12
Absolutely stunning! You just keep suprising me in every new update you post.

I wonder, are you still going with the cargo bay behind the hangar? Just curious.

I think what we need in the shuttlebay is a shuttle to complete the picture (hint, hint)
Maul1987 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-29-2008, 02:08 PM   #177 (permalink)
SFM Guru
 
vividevolution's Avatar

 
Realname: Forsaken
Join Date: May 2006
Location: scifivisions.com
Age: 38
Posts: 196
Send a message via ICQ to vividevolution Send a message via Yahoo to vividevolution
Your attention to detail and your innovative designs are always something inspiring to me.
Great work!

vividevolution is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-30-2008, 03:08 AM   #178 (permalink)
SFM Oracle
 
MadKoiFish's Avatar

Sensei Challenge Honorable Mention 
Total Awards: 1 (more» ...)
 
Join Date: May 2006
Age: 34
Posts: 3,143
Thanks everyone
Eh not much of a change adjusted a millions lights changed the inner dai of the bay. added door grooves and made a diffrent light. Added new textures (not self lit so ti is real light lighting that foo up. Added lightsin those rooms (modeled lights in the ceilings and added some to the arboretum/garden thing (not visable) um, I forget what else. heh

cargo area is still visable in the renders. Note the far aft red trusses.


Last edited by MadKoiFish; 11-24-2008 at 11:28 AM.
MadKoiFish is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-30-2008, 03:42 AM   #179 (permalink)
SFM Guru
 
PixelMagic's Avatar

 
Join Date: May 2006
Posts: 329
Love that retro style.
PixelMagic is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-30-2008, 04:22 AM   #180 (permalink)
SFM Guru
 
ASR CO COVENTRY's Avatar

 
Join Date: May 2006
Age: 38
Posts: 541
All I can say is WOW WOW WOW

Ed Bell
"Why is it smaller on the outside than on the inside?"
www.alt-starfleet-rpg.org
ASR CO COVENTRY is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

 
Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off
Forum Jump


New To Site? Need Help?

All times are GMT. The time now is 02:25 AM.


Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
LinkBacks Enabled by vBSEO 3.1.0