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| 3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions. |
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| | #171 (permalink) |
| SFM Oracle | Ok, I had all the girls unbolt everything and push it out the bay doors to make way for something better. Spent a hour fixing my damned lighting so hopefuly things will start looking better in here. current lighting fixture in there is temp. I hope to manage some sort of crane detail and some lighting rubbish up there. And I might reconsider the fall offs on the reflective materials since it would be nice to see the lighting reflected in the bloody floor. Aft arch is 15ft roughly and I am not sure if that is tall enough. Shrug. I dumped the workbee utility stowage int he cargo bay. It will either house a few shuttles here or nothing. The work craft will stow with the other ship matinence parts in the underside of the warp cutout doors. (not remodeled in yet) The cargo storage visable from the shuttle deck will be things like crew sundries and other internal junk. Need to loop that overhang and hope that will kill that soft organic vomit that is ocurring there. Suggestions for interior decor? Do something whack? Keep it TOS, add TMP influence? shrug? |
| -= Madfishway Tuts - My-DA =- Last edited by MadKoiFish; 11-24-2008 at 11:28 AM. | |
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| | #172 (permalink) |
| SFM Oracle | Rooms and a crapload of lights. Has some errors I need to address due to all the "floating edges" Hidden edges are making life horrid so I got to loop a few edges so the polys will lay right. And I tossed that window box texture on it, it isnt what will be there. I think these areas will need a basic texture on them without self ilum. Maybe some bump or junk too keep me from having to model too mush then again heh none of this crap will be seen. -_- As well axe that crane BS Ill just install tractor emitters for that. pfft My glass material needs some help. Oh and yeah, the struts poke through D: Need to trim them up. |
| -= Madfishway Tuts - My-DA =- Last edited by MadKoiFish; 11-24-2008 at 11:28 AM. | |
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| | #173 (permalink) |
| SFM Guru | MKF, I've always been impressed with your modeling ability, and this ship is no exception. Just make sure you finish her! (like I'm one to talk...) |
| Denes "CrimsonLine" House - www.crimsonlinestudios.com My active WIPs: Masterpiece Optimus Prime; No longer on hold: Hybrid Enterprise There are farms, Neo - vast farms - where cartoons are not drawn, they are rendered. | |
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| | #176 (permalink) |
| SFM Nugget Realname: Daniel Dymott Join Date: Aug 2007 Location: Portsmouth, UK.
Posts: 12
| Absolutely stunning! You just keep suprising me in every new update you post. I wonder, are you still going with the cargo bay behind the hangar? Just curious. I think what we need in the shuttlebay is a shuttle to complete the picture (hint, hint) |
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| | #177 (permalink) |
| SFM Guru | Your attention to detail and your innovative designs are always something inspiring to me. Great work! |
| - Yikes Vivid Evolution http://scifivisions.com/scifi/startr...acious/forums/ | |
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| | #178 (permalink) |
| SFM Oracle | Thanks everyone Eh not much of a change adjusted a millions lights changed the inner dai of the bay. added door grooves and made a diffrent light. Added new textures (not self lit so ti is real light lighting that foo up. Added lightsin those rooms (modeled lights in the ceilings and added some to the arboretum/garden thing (not visable) um, I forget what else. heh cargo area is still visable in the renders. Note the far aft red trusses. |
| -= Madfishway Tuts - My-DA =- Last edited by MadKoiFish; 11-24-2008 at 11:28 AM. | |
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