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| 3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions. |
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| | #202 (permalink) |
| SFM Oracle | sorry it isnt the connie ;p This is what I got earlier that day in MR it is using some other method. Seems in MR there are many ways to do one thing -_-; what one needs to do is try them all and find out which are fastest. Sucks is MR changed with each version of max it seems the one that came out after 9 is diffrent yet again UGHH took me a few hours to find settings I used to know. ![]() and yeah the stupid glory stick, wrenched render times through the roof since almost everything on that pos is reflective. |
| -= Madfishway Tuts - My-DA =- Last edited by MadKoiFish; 11-24-2008 at 11:28 AM. | |
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| | #203 (permalink) | |
| SFM Guru Join Date: May 2006
Posts: 329
| Quote:
Something you may want to consider, is reducing the number of ray bounces to reduce render times. I know max scanline defaults to 9 bounces known as "Maximum Depth" which for what you are doing, is far overkill. You'd only need 1 or 2 bounces at most. I'm not sure where the setting for it is in mental ray, but I may try to find it later on tonight. | |
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| | #205 (permalink) |
| SFM Oracle | I think final gather only has one bounce or none. I forget where I left it. The reflections off the glorystick and ground plane together made for a long render. The WIP plane is maybe a 20sec render? if that. Add the raytraced refect mess of that GS and well it bloats but not horribly. The Wings of War project will be all Mental Ray for now. All I need to do now is figure out how to get that dark shadow crud around sharp inside edges like with scanlines lighttracer and skylight. I think it will entale relearning the GI settings in MR Since most of it isnt anything like what I had for max7. Tempted to install max7 just so I can side by side things to see if that helps some but I have yet to look at MAX9's tut files, hoping to get to that today. But I doubt it. Seanr; no worries really since Scifi3d and Foundation3D have permanent archives, least untill they trim the threads that is. (dunno if that will happen though) Or a um well you know, dont want to jinx. scifi3d has the most archived since I started the project there. |
| -= Madfishway Tuts - My-DA =- | |
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| | #206 (permalink) |
| SFM Guru Join Date: May 2006
Posts: 329
| If you don't mind using multiple passes, and compositing, the Ambient Occlusion shader will give you a skylight look, which you can render in a separate pass and composite with your other lighting passes. I believe this is also possible somehow with Final Gather, but I'm not sure how. |
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| | #207 (permalink) |
| SFM Oracle | uh yeah, Im not spending that level of work for WIP images. ;p |
| -= Madfishway Tuts - My-DA =- | |
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| | #209 (permalink) | |
| SFM Nugget | Very nice design MadKoiFish! Regarding the blurry shadows you were talking about, I'm sure you can achieve the same result with MAX's Scanline renderer by using a Raytrace map in your reflection channel. Then you need to choose either Fast Adaptive Antialiaser or Multirresolution Adaptive Antialiaser and play around with the Blur/Defocus (Distance Blur) options. From the 3ds max user reference: Quote:
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| MY PORTFOLIO My last image: 'The Chekov Maneuver' Current WIP(s): The Bad Guys | Bonaventure Class Starship | L.A.P.D. Spinner | ||
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