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3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions.

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Old 06-15-2008, 01:57 PM   #101 (permalink)
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Looking wicked mate.....seems almost done, and please, not damn stupid astec pattern ok!

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Old 06-16-2008, 02:10 AM   #102 (permalink)
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lol i don't think it would suit Aztec pannels


although arent they using that on the new movie ship?

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Old 06-18-2008, 01:30 AM   #103 (permalink)
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Quote:
Originally Posted by Doctor View Post
One Word.

FANTASTIC!

Love the matching name and registration curve, always disliked the contrasting straight and curved.

Thanks Doctor.

On another forum (TrekBBS) I was asked to lay out the name more TOS-ish, and this was my response:

I never really liked the way they had the ship name graphically laid out in TOS (and was glad they redid it come the films). I never liked the way that straight perpendicular line of type stopped "the esthetic line flow" of the overall design, like a wall up in front, effectively killing the forward-moving sleekness for me. (It was all I could do to keep the ventral registers perpendicular, but TOS.5 E needs them that way on both sides IMO eh.) As to the dorsal registers, I tried a bunch of different styles, and this is the one I like the best.

Glad ya like it too Doctor.

deg

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Old 06-18-2008, 01:42 AM   #104 (permalink)
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Quote:
Originally Posted by al3d View Post
Looking wicked mate.....seems almost done, and please, not damn stupid astec pattern ok!
Hey thanks bud. No, I will not be doing the standard Aztec pattern of old, as that is too repetitive, as in real life, there would be no real repetitive pattern that one could discern. I will come up with a more random panel diffuse and spec pattern, more akin to real life.

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lol i don't think it would suit Aztec pannels


although arent they using that on the new movie ship?
I believe so Dr-Timelord, as a ship has to have panels of some sort, but given it's ILM, as with my E, I would not think they would be doing the generic repetitive pattern of old-school Aztec pattern mapping. I guess we'll all know for sure come next year.

Phase 9_Command Module/Bridge

Closin' in on the modeling being done, just a few straggler details to do, grooves in shuttlebay doors, etc., then the painting begins...



deg

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Old 06-22-2008, 01:50 AM   #105 (permalink)
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Phase 10_Forward Sensor Dish and Hanger Door(s) Grooves

Well that'll do 'er for the modeling phase. Did a bunch of invisible house-cleaning chores in prep for painting too, gotta keep it tidy eh. Added some other misc. detail here-and-there to suit. Also toned down the color(s) of the shuttlebay and binned the blue side wall running lights and back-wall interior booth graphics. All renders are updated at the "on the bench..." link on my website front-page if interested.



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It's only a model. - Patsy, Monty Python and the Holy Grail

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Old 06-22-2008, 10:33 AM   #106 (permalink)
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wow that Forward Sensor Dish looks amazing and the Hanger Doors look really good

your doing a great job on this mate

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Old 06-26-2008, 04:55 AM   #107 (permalink)
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Thanks Ice-Dragon.

Phase 11_Painting_Main Hull

Continuing with the command module, and main hull tweaking, which when done, will basically set the procedures in place for painting the rest of the ship...

BTW, those are not Aztec maps. They are 8-10 layers of hand-made randomized hull-plating, custom flow-fitted where needed, i.e the curves of the command module itself.



deg

It's only a model. - Patsy, Monty Python and the Holy Grail


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Old 06-26-2008, 12:25 PM   #108 (permalink)
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Your interpretation of the old lady seems to be perfect!!

My Page - http://starships.host.sk/index.htm
1-Absolutelly no!!! It wonīt be done... You wonīt see a ridiculous pokemon as a crew of my ships. And donīt ask me about technobable too, please!
2- Science Fiction itīs only FICTION. Donīt argue as it is a real thing. It isnīt!
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Old 06-26-2008, 01:33 PM   #109 (permalink)
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Quote:
Originally Posted by deg3D View Post
Thanks Ice-Dragon.

Phase 11_Painting_Main Hull


BTW, those are not Aztec maps. They are 8-10 layers of hand-made randomized hull-plating, custom flow-fitted where needed, i.e the curves of the command module itself.

okay...we'll belive you....... hehe just kidding dude, looks awesome

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Old 07-01-2008, 11:19 AM   #110 (permalink)
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Excelent Deg! only crit.. paneling (neo-aztecing) is a bit to harsh.. more subtile.. i liked the smoothness of the old girl, and all these redo's have harsh paneling..

Wherever you go.. there you are:p
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