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3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions.

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Old 04-14-2008, 08:28 PM   #11 (permalink)
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Originally Posted by al3d View Post
you should try and bevel all those edges to get a more realistic look.
Most of the edges are in fact beveled. Could you be more specific to the areas you think aren't beveled? or aren't beveled "enough" rather? I paid close attention to try and get all my edges looking nice and clean with a sharp manner but microbevels. Thanks for the compliments too!

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Old 04-14-2008, 09:58 PM   #12 (permalink)
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Sweet·

I seriously love those more than the redress. The new ones might more fit to the name of basestar, but the old one are still unbeatable.

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Old 04-15-2008, 05:20 AM   #13 (permalink)
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Sweet·

I seriously love those more than the redress. The new ones might more fit to the name of basestar, but the old one are still unbeatable.
Agreed. Very alien and symmetrically robotic math going on in that design. I dig it too man.

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Old 04-15-2008, 11:01 AM   #14 (permalink)
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Yeah, this takes me back! Nice work and it makes me nostalgic for the original.

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Old 04-15-2008, 11:51 AM   #15 (permalink)
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Nicely done I must say. You sure have an eye for detail!

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Old 04-15-2008, 12:22 PM   #16 (permalink)
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Originally Posted by Stoneman View Post
Most of the edges are in fact beveled. Could you be more specific to the areas you think aren't beveled? or aren't beveled "enough" rather? I paid close attention to try and get all my edges looking nice and clean with a sharp manner but microbevels. Thanks for the compliments too!
i could'nt say of the bat...it's a general comment on the mesh it self. after checking the picts back, the issue that jump is the size of your panel grooves and their depts wich does'nt make realy sens on a logical scale. at that size, those panels lines would be as big as the trenche on the death star. When doing a physical model in 3D' you need to interpret a lot of things, panel lines are one of them..

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Old 04-15-2008, 03:53 PM   #17 (permalink)
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at that size, those panels lines would be as big as the trenche on the death star. When doing a physical model in 3D' you need to interpret a lot of things, panel lines are one of them..
touché.. i must agree as you are the second person to say that (first on this forum though heh). panels have been my major struggle on this to be honest. took me the longest and i never felt totally good about them. any suggestions for making those panels in lightwave would be appreciated. techniques/tools, etc... anything efficient to knock them out quickly and accurately.

Thank you again.

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Old 04-15-2008, 03:58 PM   #18 (permalink)
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touché.. i must agree as you are the second person to say that (first on this forum though heh). panels have been my major struggle on this to be honest. took me the longest and i never felt totally good about them. any suggestions for making those panels in lightwave would be appreciated. techniques/tools, etc... anything efficient to knock them out quickly and accurately.

Thank you again.
how did you do it first?..will help to see what went wrong..

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Old 04-15-2008, 05:14 PM   #19 (permalink)
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That reminds me of a ship I saw in a movie...waaaaaaaay back...when I was a little kid and was not alowed to stay up for too long...and I never saw the end of that movie.

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Old 04-15-2008, 10:52 PM   #20 (permalink)
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At first I thought this was a reference photo of the plastic kit.
Very accurate indeed!
Only needs some nice gritty tectures.
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