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| 3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions. |
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| | #253 (permalink) |
| SFM Guru Realname: El Lu Join Date: Jun 2006 Location: Santiago - Chile Age: 26
Posts: 800
| try it with the one giant cubic uv map. and check the uv chanel. polygons can have differents uv layaout, but their id must be different. (and in the material editor you can switch from one to oneother) so if you put giant uv cube in ID 2, you must say your material it is to be aplied on the uv-ID 2 |
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| | #255 (permalink) |
| Mr. Speedy Join Date: May 2006 Location: Montreal Age: 42
Posts: 3,624
| if you want...export a secion of it as .obj. the front end for exemple. and i'll show you a mapping technique. |
| When you love a pet, loosing it is like loosing a part of your soul. I lost part of mine on Feb 12 2008. Never will it be the same again. | |
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| | #257 (permalink) |
| SFM Guru | yes i separated the greebles from main hull; i create a group with main hull objects and i applyed to them a uv map modifier, setting type mapping to box, and setting U tile: 10; V tile: 5. I've done 3 test: a) without specular map; b) witch specular map using a tiling of U: 1, V: 1 (tiling value in the material editor: specular map -> coordinates -> tiling c) witch specular map using a tiling of U: 5, V: 5 (tiling value in the material editor: specular map -> coordinates -> tiling |
| Last edited by Davide_sd; 07-31-2008 at 05:29 PM. | |
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| | #260 (permalink) | |
| SFM Guru | Quote:
Unfortunately i can't do other test for the moment, because my computer doesn't work well...Anyway, i've done the bridge modelling, i'll try to do some (small) clay render later with notebook. | |
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