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3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions.

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Old 06-25-2008, 05:45 PM   #111 (permalink)
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It looks so sweet.

See the Shadows of Darkness, Hear the Scream of Cruelty...

That's why I've became a Warrior of Heart, Defend the one you like, Guard the one you love...
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Old 07-16-2008, 08:32 PM   #112 (permalink)
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I know I promised more updates but the reason I'm having difficulties posting something new is because I've been trying to figure out what to do with the question of windows....

Although the reasonable thing to do would be just to paint texture the windows on the hull I thought that what would really make this thing look ultra massive is real modeled windows that are size accurate.

Now the problem with this is that my 32 bit windows vista can't support the 64 bit version of max which would have made making a lot of modeled windows much easier.
So I had to compose such a method that wouldn't actually cruse my max with each new layer of windows and for now it's actually working - 1000 windows modeled thus far and the program hasn't crushed...

Here's the result and now bare in mind that by the (long) time all of the windows will be finished this station will be the biggest looking thing ever!
and if it doesn't work, well then, it's been a pleasure trying.
Have patience...
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Old 07-16-2008, 11:18 PM   #113 (permalink)
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Welcome back! I thought the Earth swallowed you up. I really like the windows.

He's a high-tech redneck, Mayberry meets Star Trek.
He's a bumpkin' but he's plugged in, he's a high-tech redneck. -George Jones
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Old 07-17-2008, 12:00 PM   #114 (permalink)
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the earth can't swallow me but 3ds max surely can...
anyway here's a complete new section of windows - soon if I'll keep with the pace I'll have this all thing covered with windows
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Old 07-17-2008, 12:32 PM   #115 (permalink)
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Looking forward to seeing interiors for those!...




....sorry couldn't help myself

Tom

P.S. On a more serious note - looks great and BIG. Fantastic job and really looking forward to seeing this station in all it's glory.
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Old 07-17-2008, 12:48 PM   #116 (permalink)
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Welcome back Nir!
Youīre doing a dammed FINE WORK!

My Page - http://starships.host.sk/index.htm
1-Absolutelly no!!! It wonīt be done... You wonīt see a ridiculous pokemon as a crew of my ships. And donīt ask me about technobable too, please!
2- Science Fiction itīs only FICTION. Donīt argue as it is a real thing. It isnīt!
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Old 07-17-2008, 11:46 PM   #117 (permalink)
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Seconded.

See the Shadows of Darkness, Hear the Scream of Cruelty...

That's why I've became a Warrior of Heart, Defend the one you like, Guard the one you love...
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Old 07-18-2008, 03:26 AM   #118 (permalink)
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The station is looking great! how did you do all those windows? boolean?

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Old 07-18-2008, 07:52 AM   #119 (permalink)
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ProBoolean actually, it's a much more stable process than the original boolean which it too started as a plugin and became an integrated tool inside max.

But the real trick in preventing this whole object from collapsing and crushing max is that in the main body only the boxes are booleaned and each box of windows group is an indevidual object of its own thus making a lot of small booleans in seperated objects instead of one massive with thousands of booleans inside - which would be impossible, at least with a 32 bit version of max.

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Old 07-18-2008, 07:50 PM   #120 (permalink)
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are you going to try do some interiors for the window?

He's a high-tech redneck, Mayberry meets Star Trek.
He's a bumpkin' but he's plugged in, he's a high-tech redneck. -George Jones
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