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| 3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions. |
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| | #14 (permalink) |
| Moderator With Rocks In | I always quite liked this design, so it will be interesting to follow the remake - good work so far |
| Military-Meshes Admin | prdobson.com Current Project: Galor class cruiser | (Klingon Bird of Prey - on hold) | (Deep Space Nine - on hold) DIMIDIVM·FACTI·QVI·COEPIT·HABET | |
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| | #15 (permalink) | |
| SFM Obsessed | Quote:
) I've been using the original version in my story as Alliance Station. | |
| He's a high-tech redneck, Mayberry meets Star Trek. He's a bumpkin' but he's plugged in, he's a high-tech redneck. -George Jones Death and Limbo Icon 3 | ||
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| | #16 (permalink) |
| SFM Obsessed | Hey Nir, I remember that... Also remember the words "Don´t shoot, cause we come in peace", or something like that. The old and good SFA times... I never finished a mesh in that time. My first one is, in fact, the Enterprise-B. ![]() Back on topic, nice to see you´re working on her again. I still have that old mesh, and it looks good. One interesting addition could be "real" windows, but I believe it could lead the polly count to higher values. The new arms looks good, as the doors. Suggestions: You can add some insignias, as some weapons and hatches too. |
| My Page - http://starships.host.sk/index.htm 1-Absolutelly no!!! It won´t be done... You won´t see a ridiculous pokemon as a crew of my ships. And don´t ask me about technobable too, please! 2- Science Fiction it´s only FICTION. Don´t argue as it is a real thing. It isn´t! | |
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| | #17 (permalink) |
| SFM Guru Join Date: May 2006 Location: Givataim, Israel Age: 23
Posts: 226
| Thanks guys.. I'll be making sure not to disapoint anyone ![]() Cassio, real windows all around will probably mean my computer pulling out a gun and commiting suicide but I am planning on putting some large windows here and there - the smaller ones will have to remain a texture.As for hatches and insignias - there'll be planty of both as for landing pads, cargobays and shuttlebays... oh and yes, I will, of course, release it - otherwise it doesn't worth the effort ![]() Added some more hatches and intial grid lines |
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| | #19 (permalink) | |
| SFM Nugget Realname: Tom Join Date: Jan 2008 Age: 28
Posts: 61
| Quote:
(Quick addition: not to alter it mind you, to admire and learn from it and to post some artwork of it should I ever get good enough to do it justice ) | |
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| | #20 (permalink) |
| SFM Guru Join Date: May 2006 Location: Givataim, Israel Age: 23
Posts: 226
| I would sure like to give you the Mek'hlar and all other models I've made thus far but the main problem I have right now is downsizing the mesh to a less insane size... So far, hasn't had any luck in that - 125MB without the textures so if you have any suggestions I'm all ears. |
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