Go Back   Scifi-Meshes.com > 3D Modeling > 3D WIPs

3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions.

Reply
 
Thread Tools Display Modes
Old 06-05-2008, 11:58 PM   #11 (permalink)
RJB
Stargate Modeler
 
RJB's Avatar
SFM Donor!
 
Realname: Ryan
Join Date: May 2006
Age: 24
Posts: 361
Send a message via MSN to RJB
The texture map looks pretty good.

When I did my Daedalus I used a 3 shade setup, one for the base model, A 5-10% lighter one for the raised panels and then a 20-30% darker one for details I wanted to pop out.

Little things like that to give it some depth (you don't want all you detail to just blend in) and I think your more or less set.

Current Projects -> (Stargate) | USAF Excalibur | | USAF Ares and USAF Daedalus | | USAF Phoenix |
"Those who say it cannot be done should not interrupt those who are doing it." - Chinese Proverb
"The bullet of justice caps evil's ass, remember that" - Excel Saga

Calling All Stargate Fans
RJB is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-06-2008, 03:42 AM   #12 (permalink)
SFM Guru
 
-MerlyN-'s Avatar
SFM Donor!
 
Join Date: May 2006
Location: Germany
Age: 29
Posts: 201
Send a message via ICQ to -MerlyN- Send a message via MSN to -MerlyN- Send a message via Skype™ to -MerlyN-
Its a very good start.

Some tipps to your poly count: especially on the details, nurnies and lil'gizmos watch for segmentation! a round cylindrical or spherical detail part, thats very small in comparison with the overall ship can have greatly reduced segments without anyone noticing it. For Instance, a tube on the ships hull can with good conscious be modelled with just 10 or 12 sides. No one will ever notice it.

Another crit on the texture. UVW map and texture bake your primary hull. Take teh texture to photoshop are some other fancy grafics program and add dirt and shadows and a "worn look" to the texture that corresponds to the hull panels and details. Right now the texture runs totally off track on the edges of the hangar bay. By smoothing or adding drawn details to the map in those areas you will greately improve your model.

I hope this helps a bit and you get, what I mean.
Greets,
Merl

If Windows is the solution may I please get back the problem?
-MerlyN- is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-06-2008, 11:33 PM   #13 (permalink)
SFM Nugget
 
SGA_Maddin's Avatar

 
Realname: Martin Steil
Join Date: May 2008
Location: Germany
Posts: 71
Thanks @ all

There are some very good Tipps.... I think I will try to drawn some special details on the big parts of the Ship like the Hangar. I will post a new version soon.
SGA_Maddin is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-09-2008, 11:41 AM   #14 (permalink)
Organic Mass
 
specs2's Avatar
SFM Donor!
 
Realname: Kido
Join Date: May 2006
Location: Berlin, Germany
Age: 26
Posts: 1,072
Blog Entries: 1
Send a message via ICQ to specs2 Send a message via AIM to specs2 Send a message via MSN to specs2 Send a message via Yahoo to specs2
you've gotta be careful with the areas, that are textured with your tileable texture. for example, the runway for the 302-bays would never look like that. also, masking some parts with a slightly different texture would help, taking away that tiles look.
specs2 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-09-2008, 01:53 PM   #15 (permalink)
SFM Nugget
 
SGA_Maddin's Avatar

 
Realname: Martin Steil
Join Date: May 2008
Location: Germany
Posts: 71
yes of curse... i will create a sekond one for the special areas which dont have suth a panel/plate look... thanks for the usefull tipp.

Last edited by SGA_Maddin; 06-09-2008 at 01:56 PM.
SGA_Maddin is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-10-2008, 05:46 PM   #16 (permalink)
SFM Nugget

 
Realname: Kenneth Fredriksen
Join Date: Jan 2008
Posts: 3
Looks good so far!! )
TreeToad is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-13-2008, 12:18 AM   #17 (permalink)
SFM Obsessed
 
homerpalooza67's Avatar

 
Realname: Jedman67
Join Date: Jul 2006
Location: New York
Posts: 2,274
Nice work!

"We apologize for the inconvenience.....please continue to hold, and a representative will be with you shortly....."
homerpalooza67 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-21-2008, 04:24 PM   #18 (permalink)
SFM Nugget
 
SGA_Maddin's Avatar

 
Realname: Martin Steil
Join Date: May 2008
Location: Germany
Posts: 71
Texture WIP 3.0

Here an other Texture WIP. At the moment I try to komplete the texture and toput it on the whole ship.
Attached Images
File Type: jpg WIP 21.6.08.jpg (142.3 KB, 100 views)
SGA_Maddin is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-21-2008, 05:09 PM   #19 (permalink)
SFM Guru
 
Davide_sd's Avatar

 
Realname: Davide Sandonà
Join Date: Aug 2007
Location: North of Italy
Age: 19
Posts: 252
Send a message via MSN to Davide_sd Send a message via Skype™ to Davide_sd
nice texture!
Davide_sd is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-22-2008, 01:22 AM   #20 (permalink)
SFM Nugget
 
SGA_Maddin's Avatar

 
Realname: Martin Steil
Join Date: May 2008
Location: Germany
Posts: 71
One Year

Since exactly one year I have worked on my Daedalus and now she is almost finished. Maybe you think one year is too mutch for sutch a modell but I have started with 3d only 1-2 month before I started with the Daedalus. But I create some other modells too in this time so I dont work on the Daedalus the whole time.
Attached Images
File Type: jpg einJahr.jpg (200.1 KB, 124 views)
SGA_Maddin is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply

« - | - »

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

 
Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off
Forum Jump


New To Site? Need Help?

All times are GMT. The time now is 03:24 AM.


Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
LinkBacks Enabled by vBSEO 3.1.0
Template-Modifikationen durch TMS