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| 3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions. |
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| | #21 (permalink) |
| SFM Oracle Realname: Jedman67 Join Date: Jul 2006 Location: New York
Posts: 2,547
| Oh yeah! Now THAT is how she should look!! |
| "We apologize for the inconvenience.....please continue to hold, and a representative will be with you shortly....." "Hallowed are the Ori!" | |
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| | #25 (permalink) |
| SFM Nugget Join Date: Jun 2006 Age: 24
Posts: 119
| That looks amazing, what was the dimension scale you used, if I may ask, seeming there are about a dozen worked from scaling screencaps to random production members giving different figures. Wish I could model that well, maybe one day, dont suppose we could get the full renders of those views too? EDIT: one thing I just noticed, isnt the tower on the wrong side? |
| Last edited by starburst; 06-22-2008 at 11:39 PM. | |
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| | #26 (permalink) |
| Planet Fanatic Realname: Mike Join Date: May 2006 Location: New York City Age: 23
Posts: 486
| If you look at the really dense places (there are a lot of them) it looks you could reduce the poly count A LOT. You seem to use a lot of segments for small curved objects, which you dont need to do. |
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| | #27 (permalink) |
| SFM Nugget Realname: Martin Steil Join Date: May 2008 Location: Germany
Posts: 73
| @starbust: thx and yes but I just made a mistake in Photoshop: I reflect the render but I have to rotate it. I will post the correct version soon. @mJAstro: Yes some details are to high poly but I wont correckt this soon because I“am too lazy and too busy. |
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| | #30 (permalink) |
| SFM Nugget Realname: Martin Steil Join Date: May 2008 Location: Germany
Posts: 73
| bloom here is an other WIP: Some changes at the modell, the texture and the light. I have tried to add some bloom but it isn“t perfekt.... I will try to create an other pic with some 302 and the inner hangar... |
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