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3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions.

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Old 06-09-2008, 06:37 PM   #101 (permalink)
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update. here is my progress as of last night before I crashed.

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Old 06-09-2008, 07:47 PM   #102 (permalink)
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oh my.....
Very nice

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Old 06-10-2008, 09:16 PM   #103 (permalink)
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well...... now I'm starting to get irritated. The error reappeared, and where before I could just delete the offending element this time it managed to infect the whole part. so all the progress of the last three days is lost. I have never had this error occur on any other project. ever.... and now it's practically shut me down. If it does this again I may have to completely restart the project.
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Old 06-10-2008, 09:21 PM   #104 (permalink)
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gutted!, can you export the model into another prgramme? or maybe re-install your software?
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Old 06-10-2008, 09:29 PM   #105 (permalink)
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Completely restart the project?! Makes me somewhat worried...
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Old 06-10-2008, 09:32 PM   #106 (permalink)
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gutted!, can you export the model into another prgramme? or maybe re-install your software?
Not sure how it would help. Like I said I've had projects far beyond this poly count, with more advanced materials, and far more complicated lights without a single problem. Even when I did have an error code it wasn't something this obscure. The only reference I could find to this error was a single post on a Russian forum. They explained that MR ran out of memory. I can't see how that's possible considering I can delete a single 15 poly part, create another 500 polys worth, and rerender the exact same angle without it running out of memory. Plus I have 2gigs for max to play with.

There is something inside this file that is screwing up. and considering I didn't have this problem before I started on the bays, there is something inside those elements that is causing the error. I thought that I had it isolated down to the part I rebuilt, but once I copied a part from the back greeble, around where the bays meet the piers, it happened again. So I probably won't have to restart from scratch, but I will almost certainly have to delete all the greebling on the bays. possibly the bays and towers as well. I'll be back to where I was several pages ago.
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Old 06-10-2008, 09:36 PM   #107 (permalink)
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Completely restart the project?! Makes me somewhat worried...
probably won't have to completely start over, and even if I did, I would try to save as much of the mesh as I could. try outputting to an .obj file into a new file. try to keep it as isolated from the old file as possible. Plus I do have some older saves. (one of the best lessons I learned in my graphics classes). I can just start over from where I finished the gondola, or the piers.

No worries. It may slow me down, but it won't stop me.
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Old 06-10-2008, 10:01 PM   #108 (permalink)
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sometimes i have that kind of problems.
this can be from so many sources.

sometimes, i can fix it with a simple new empty scene in witch i merge the old one.
if the problem comes back, i isolate the bad object (one by one to be sure) and i just make it again.

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Old 06-10-2008, 10:06 PM   #109 (permalink)
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If you like you can send me the file, ill resave it as a new .max file then send it back that should sort any issues with it being a file problem if that doesnt work then you know its just a software issue. I have both max 8 and 9 so I can match compatability to either for you. Would be a total crime to have you restart such splendid work.

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Old 06-10-2008, 10:07 PM   #110 (permalink)
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Originally Posted by L2K View Post
sometimes i have that kind of problems.
this can be from so many sources.

sometimes, i can fix it with a simple new empty scene in witch i merge the old one.
if the problem comes back, i isolate the bad object and i just make it again.
ya that's pretty much what I tried here. At one point I copied all the model into a new file without modification. same error occurred. as the last couple of pages attests, I tried rebuilding the part, but evidentially it wasn't the only source of the errors.

Anyway I've made a new file, deleted all the mesh that could possibly be in error, and began recreating the bay structure. With any luck this will solve the problem. If not then I may try exporting the mesh again. Who knows.
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