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3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions.

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Old 06-27-2008, 06:20 PM   #171 (permalink)
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small update. reworked the main texture, added lighting. Slow but rewarding work.

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Old 06-27-2008, 07:02 PM   #172 (permalink)
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just wondering but is that metal texture you use the same as the one I have used in many of my ship designs from somewhere on the internet?
http://www.scifi-meshes.com/forums/a...file-sheet.jpg
if it is could you mind sending me the image i've lost it in my bottomless hard drive and have a couple of ships to texture?
thanks

lol and forgot to say how good its looking, i remember when you where having difficulties with your mesh i didnt know if you would just give up nice to see its coming along nicely keep it up

Last edited by liam887; 06-27-2008 at 07:03 PM. Reason: forgot to mention its looking good!
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Old 06-27-2008, 07:07 PM   #173 (permalink)
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This looks awesome, man. A little dark though. It'd be cool to see it lit up a little, so it looks like there's a city in there.
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Old 06-27-2008, 09:22 PM   #174 (permalink)
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the texture is just a stock max space panel texture. From your pic it doesn't look like the same one though. I'll see if I can't find the file later if you still want it.

I may make it a bit lighter before it's all said and done, but overall the metal is pretty close to the beliskner skin from the show, which is what I wanted for it. Keep in mind that I've only done about 20-25 percent of the lights. only a handful of the windows. The over all mesh will be much more illuminated before it's all done. Plus to fit in Raynor's story it will be in a nebula and lit fairly well. This is all just preliminary shots to establish that my shaders are true to Asgard tech which we primarily see it deep space.
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Old 06-27-2008, 09:39 PM   #175 (permalink)
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Its alittle to dark for me to really make out the detail, perhaps if there was more lighting and a brighter background.
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Old 06-27-2008, 11:13 PM   #176 (permalink)
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Quote:
Originally Posted by StangCody View Post
small update. reworked the main texture, added lighting. Slow but rewarding work.

I like it, the lighting gives it a kind of BSG feel, which imho is superior to the general SG method of lighting space.
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Old 06-28-2008, 03:56 PM   #177 (permalink)
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I have been watching the progress of your station here, I have to say that this is REALLY IMPRESSIVE WORK!
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Old 06-28-2008, 06:03 PM   #178 (permalink)
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great bit of modelling and everything man, but... I highly suggest either making your own textures, looking up some texture tutorials, or if need be, asking someone else to do the textures for you. Right now, the textures really aren't doing your model justice, because all the detail work and all the lovely modelling you did is just lost in the darkness of your textures. Take a look at screengrabs of the Daedalus, for example. Realistically lit, yes, but you can still see the details.

Good luck in this part of your modelling

Cheers,
Nick

Current 2D WIP: ''Wacom Nebula WIP''
"They say the best weapon is the one you never have to fire -- I respectfully disagree -- I think the best weapon is one you only have to fire... once"
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Old 06-29-2008, 06:56 AM   #179 (permalink)
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Thx for the good words. Like I said this is still very much a work in progress. Materials are going to take me at least the same amount of time that modeling did. I'm confidant that once all of the lighting elements are in place that it will look much better.

small update. Changed the textures again, but they are getting closer to what they need to be. Still no mapping done, so it's still my test paneling maps Also images will be smaller for a while so that I can render them without hour long breaks.

I've also uploaded a couple of my reference shots to show you guys What I hope my end results to be as far as lighting and shaders. I'm still not there, but getting close. Lights will come after that. btw. I don't claim credit for the screencaps, so credit goes to whomever the intrepid soul was that uploaded them for thieving bastards like myself.

http://cbrockett.com/images/misc/sta...lhalla/682.jpg

http://cbrockett.com/images/misc/sta...lhalla/740.jpg

http://cbrockett.com/images/misc/sta...ntruder362.jpg

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Old 06-29-2008, 10:51 PM   #180 (permalink)
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First off I would love to say that this is the most beautiful station for the Asgard I have seen... Ever, with that said, I hope you got my PM that I sent you earlier... Great work!
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