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| 3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions. |
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| | #284 (permalink) |
| SFM Guru Realname: Cody Join Date: Jun 2007 Location: West Texas Age: 22
Posts: 301
| Ok. Small update. I had some time today to render out and add in a couple of supergates and a small fleet. ![]() any c/c is welcome. I can't guaranty any progress for a while, since I just found out I will need a couple of cars from scratch in a couple of months for a class. I can't say I won't enjoy it though. |
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| | #287 (permalink) |
| SFM Guru Realname: Cody Join Date: Jun 2007 Location: West Texas Age: 22
Posts: 301
| To be honest I never really liked the plot point of the redirected wormhole. I mean it sounds plausible that a wormhole would redirect a few thousand miles at it's end, but what about all of the hundreds if not thousands of other gates it passes through on the way? If a worm hole, passing either through, or near another wormhole doesn't redirect it's path severely, having two start on the same planet shouldn't. Plus I chalk it up to the Asgard being one of the 4 races, and have sufficient understanding of the gates to keep the two wormholes stable, and separated. Or if you really want to think about it, maybe the one gate is calling the other. The Asgard consciousnesses stored in them are just that bored. |
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| | #288 (permalink) |
| SFM Nugget | Asgards are playing Portal! :-) No problem with two active gates, at least in SGO we've estalished that with proper makro you can dial from gate on moving ship, or have more than one active gate on a planet. However on the pic, I'd prefer it without two active gates. IMO all that rust down there is somewhat disturbing poetic scene. |
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