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3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions.

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Old 08-21-2008, 08:03 PM   #281 (permalink)
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Yeah

I´m trying! do prdele!
The worst enemy of kapitalism is initiative idiot.
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Old 08-23-2008, 09:13 PM   #282 (permalink)
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are you going to do interior scenes for it now?

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Old 08-25-2008, 04:32 AM   #283 (permalink)
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doubtful. I guess it all depends on what happens for a while. School has started again so free time will take a dive. It may take some time just to finish this one.
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Old 08-31-2008, 01:09 AM   #284 (permalink)
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Ok. Small update. I had some time today to render out and add in a couple of supergates and a small fleet.



any c/c is welcome. I can't guaranty any progress for a while, since I just found out I will need a couple of cars from scratch in a couple of months for a class. I can't say I won't enjoy it though.
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Old 08-31-2008, 01:49 AM   #285 (permalink)
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Busy... but I'm not sure about having 2 gates active at the same time.

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Old 08-31-2008, 02:59 PM   #286 (permalink)
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lol maybe it's so massive that the distance is great enough?
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Old 08-31-2008, 04:46 PM   #287 (permalink)
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To be honest I never really liked the plot point of the redirected wormhole. I mean it sounds plausible that a wormhole would redirect a few thousand miles at it's end, but what about all of the hundreds if not thousands of other gates it passes through on the way? If a worm hole, passing either through, or near another wormhole doesn't redirect it's path severely, having two start on the same planet shouldn't. Plus I chalk it up to the Asgard being one of the 4 races, and have sufficient understanding of the gates to keep the two wormholes stable, and separated.

Or if you really want to think about it, maybe the one gate is calling the other. The Asgard consciousnesses stored in them are just that bored.
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Old 08-31-2008, 04:51 PM   #288 (permalink)
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Asgards are playing Portal! :-)

No problem with two active gates, at least in SGO we've estalished that with proper makro you can dial from gate on moving ship, or have more than one active gate on a planet.

However on the pic, I'd prefer it without two active gates. IMO all that rust down there is somewhat disturbing poetic scene.
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Old 08-31-2008, 05:12 PM   #289 (permalink)
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ok. so kill one of the gates. no problem. As soon as my comp finishes rendering I'll render a dead gate.
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