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| 3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions. |
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| | #71 (permalink) |
| SFM Obsessed Realname: Adam Join Date: Dec 2007 Location: Poland Age: 19
Posts: 1,193
| Wow dude sweet modelling |
| Fitter, Happier And More Productive ... | |
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| | #72 (permalink) |
| SFM Guru Realname: Cody Join Date: Jun 2007 Location: West Texas Age: 22
Posts: 301
| thx. ya I'm just a symmetry kind of guy. Every time I see an ancient warship on Atlantis I just want to jump through the screen and break off that little pontoon on the side. Drives me nuts. lol. It's ok for greeble bits to be asymmetrical (actually looks better) but any portion of a structure that isn't just bugs me. lol. |
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| | #75 (permalink) | ||
| Stargate Modeler | Quote:
Quote:
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| Current Projects -> (Stargate) | USAF Excalibur | | USAF Ares and USAF Daedalus | | USAF Phoenix | "Those who say it cannot be done should not interrupt those who are doing it." - Chinese Proverb "The bullet of justice caps evil's ass, remember that" - Excel Saga Calling All Stargate Fans | |||
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| | #76 (permalink) |
| SFM Guru Realname: Cody Join Date: Jun 2007 Location: West Texas Age: 22
Posts: 301
| yes! someone else who is OCD about symmetry. ![]() ok. to give everyone a better idea of how it will look.... I couldn't help myself. ![]() render with everything. ![]() The final decision is Raynor's since this is a project for him, but right now I'm really, really happy with how these look. If I end up keeping these than I still need to reposition the solar panels to look correct in the gaps, and better integrate the umbilicals into the gondola, then I can get back to work on the bays. |
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| | #78 (permalink) |
| SFM Guru Realname: Cody Join Date: Jun 2007 Location: West Texas Age: 22
Posts: 301
| true boberth2o! Ok, time for an update! Made some connective structure for the umbilical piers, and worked on the panels as well (not shown. I had a render go bad so I lost the shot. ). ![]() ![]() I also started reworking the main bays. I thought they needed a bit more character in their basic shape. Also you see some work on the final greebling at the back. I'll probably replace a few with random variants later, but for now it gives me a good sense of spacing. ![]() ![]() I really look forward to my art classes over the next two years of school that will help me learn to paint/draw more effectively. It will be so nice to be able to previsualizes design elements in Photoshop or on paper so I don't have to make 20 versions of every model. |
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| | #80 (permalink) |
| SFM Guru Realname: Cody Join Date: Jun 2007 Location: West Texas Age: 22
Posts: 301
| sort of update. Haven't gotten any work done as I had a printer die and had to run around trying to replace it. I did get a chance to do some concept work. Raynor expressed that he didn't like the way the piers were looking, so I tried some other ideas that are more weighty, while still having a great deal of detail to keep the idea of scale. Keep in mind that there will be significant detail on them that this previs doesn't show as well. possibly even more city space. It's also not a total loss of work, as if I end up doing this, which I probably will, I'll keep most of my scaffold work visible from underneath. Also a good ortho shot for those that like that sort of thing. ![]() extra large image warning!! |
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