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3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions.

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Old 08-03-2008, 05:23 PM   #131 (permalink)
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re-designed your guns, added launch bays, started bridge details....

wonder where you got inspiration for those from.....lmao

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Old 08-03-2008, 08:24 PM   #132 (permalink)
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1: Nah, just mixed up the guns a little, having all one type gets repetitive.
2: ?? Launch bays have been there I dunno, a month, maybe two (Just checked, we're on MC102.jpg, the first sight of the Lauch bays was MC24.jpg)
3: If you mean the wings, yes you if you mean the bridge structure I had that blocked out ages ago, it was merely neglected beneath other more current considerations. It will likely cop most of my attention for the next... however long.

On a descriptive note the "lighthouse-like" inside of the towers is the Void Shield Generators, unfortunately for an attacker unlike Star Wars shields the Battlecruisers shields protect themselves too.

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Old 08-03-2008, 09:13 PM   #133 (permalink)
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interesting choice of position on the void shield generators, as far as i know there is no fluff on where these devices are positioned.

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Old 08-03-2008, 09:21 PM   #134 (permalink)
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Quote:
Originally Posted by Kadaeux View Post
On a descriptive note the "lighthouse-like" inside of the towers is the Void Shield Generators, unfortunately for an attacker unlike Star Wars shields the Battlecruisers shields protect themselves too.
There's never 'been a fully cannon source to say that they're shield generators. :P Closest thing is an old concept sketch that labels then as "sensor domes"
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Old 08-03-2008, 10:09 PM   #135 (permalink)
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There's never 'been a fully cannon source to say that they're shield generators. :P Closest thing is an old concept sketch that labels then as "sensor domes"
I know But the games ALWAYS have them as Shield Generators and so does Revenge of the Jedi.... (They're ordered to take out the shield generators, so they attack and destroy the domes, next thing we know, no shields.)

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Old 08-04-2008, 04:01 PM   #136 (permalink)
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I've always wondered what kind of idiot engineer puts the shield generators OUTSIDE the protection of the shield....

The dialog should be:

Capitan: "Target their shield generators!"
Crewman: "But sir, the shield generators are protected by the shield. We may as well just keep shooting at their bridge."

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Old 08-04-2008, 10:30 PM   #137 (permalink)
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Small update of the Bridge structure.

Reality is like a kick in the balls, you see something you like and WHAM.
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Old 08-05-2008, 03:26 AM   #138 (permalink)
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now THAT's perspective :-D
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Old 08-05-2008, 08:52 AM   #139 (permalink)
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1: Windows have been mildly re-done to scale and style references. Mostly because as they were anyone of normal height would have been too tall and too short both to see anything without crouching or standing on a Servitor.
2: The Biped is for scale reference, in this case the biped is two metres tall.
3: I like the end towers.
4: No 40k vessel will repeat the Executors mistake. It WILL have bridge AAA coverage.





EDIT:
I was never happy with the name but am stuck for names at the moment. Suggestions welcome.

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Old 08-05-2008, 12:00 PM   #140 (permalink)
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Taking shape nicely Kitt .... have some interesting details ... As for a Name, ... Something that sums up the end result of Conflict with that thing:

Trucido Solemnitas .... Translated it means >> Slaughter Fest

... Not Without Incident ... WIP: 40K Vehicles / 40K Space Marines / 40K Creatures
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