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| 3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions. |
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| | #131 (permalink) |
| SFM Guru Realname: Matt Join Date: May 2006 Location: UK Age: 23
Posts: 171
| re-designed your guns, added launch bays, started bridge details.... wonder where you got inspiration for those from.....lmao Kenetor |
| My Homepage Kennettix.com | |
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| | #132 (permalink) |
| Battlefleet Admiral Realname: Kitt Join Date: May 2006 Location: Australia Age: 24
Posts: 2,221
| 1: Nah, just mixed up the guns a little, having all one type gets repetitive. 2: ?? Launch bays have been there I dunno, a month, maybe two (Just checked, we're on MC102.jpg, the first sight of the Lauch bays was MC24.jpg)3: If you mean the wings, yes you if you mean the bridge structure I had that blocked out ages ago, it was merely neglected beneath other more current considerations. It will likely cop most of my attention for the next... however long.On a descriptive note the "lighthouse-like" inside of the towers is the Void Shield Generators, unfortunately for an attacker unlike Star Wars shields the Battlecruisers shields protect themselves too. |
| Reality is like a kick in the balls, you see something you like and WHAM. FIRESTORM My Greeble Project Warhammer 40'000 team., | Warhammer 40'000 Threads thread. My planet Tutorial | |
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| | #133 (permalink) |
| SFM Guru Realname: Matt Join Date: May 2006 Location: UK Age: 23
Posts: 171
| interesting choice of position on the void shield generators, as far as i know there is no fluff on where these devices are positioned. Kenetor |
| My Homepage Kennettix.com | |
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| | #135 (permalink) | |
| Battlefleet Admiral Realname: Kitt Join Date: May 2006 Location: Australia Age: 24
Posts: 2,221
| Quote:
But the games ALWAYS have them as Shield Generators and so does Revenge of the Jedi.... (They're ordered to take out the shield generators, so they attack and destroy the domes, next thing we know, no shields.) | |
| Reality is like a kick in the balls, you see something you like and WHAM. FIRESTORM My Greeble Project Warhammer 40'000 team., | Warhammer 40'000 Threads thread. My planet Tutorial | ||
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| | #136 (permalink) |
| SFM Guru Realname: Adam Join Date: Jul 2006
Posts: 228
| I've always wondered what kind of idiot engineer puts the shield generators OUTSIDE the protection of the shield.... The dialog should be: Capitan: "Target their shield generators!" Crewman: "But sir, the shield generators are protected by the shield. We may as well just keep shooting at their bridge." |
| My shameless plug: www.dragonboltstudios.com | |
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| | #137 (permalink) |
| Battlefleet Admiral Realname: Kitt Join Date: May 2006 Location: Australia Age: 24
Posts: 2,221
| ![]() ![]() ![]() Small update of the Bridge structure. |
| Reality is like a kick in the balls, you see something you like and WHAM. FIRESTORM My Greeble Project Warhammer 40'000 team., | Warhammer 40'000 Threads thread. My planet Tutorial | |
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| | #139 (permalink) |
| Battlefleet Admiral Realname: Kitt Join Date: May 2006 Location: Australia Age: 24
Posts: 2,221
| 1: Windows have been mildly re-done to scale and style references. Mostly because as they were anyone of normal height would have been too tall and too short both to see anything without crouching or standing on a Servitor. 2: The Biped is for scale reference, in this case the biped is two metres tall. 3: I like the end towers. 4: No 40k vessel will repeat the Executors mistake. It WILL have bridge AAA coverage. ![]() ![]() ![]() EDIT: I was never happy with the name but am stuck for names at the moment. Suggestions welcome. |
| Reality is like a kick in the balls, you see something you like and WHAM. FIRESTORM My Greeble Project Warhammer 40'000 team., | Warhammer 40'000 Threads thread. My planet Tutorial | |
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| | #140 (permalink) |
| SFM Guru Realname: Jas Hodge Join Date: May 2006
Posts: 304
| Taking shape nicely Kitt .... have some interesting details ... As for a Name, ... Something that sums up the end result of Conflict with that thing: Trucido Solemnitas .... Translated it means >> Slaughter Fest |
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