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| 3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions. |
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| Battlefleet Admiral Realname: Kitt Join Date: May 2006 Location: Australia Age: 23
Posts: 1,857
Downloads: 0 Uploads: 1 | Mars Class Imperial Battlecruiser WIP (Warhammer 40'000: 56k Unfreindly Eventually ;) The Imperial Mars Class Battlecruiser, mainstay Battlecruiser of the glorious Imperial Navy. I have begun to re-do an Ultra-level detail Imperial Battlecruiser and selected the mainstay of many an imperial fleet. The Mars class Battlecruiser. Bedecked with weaponry that includes a prow mounted Nova Cannon, broadside Macro-cannons and other varied weapons in its main batteries as well as a set of collossal hangar bays. WORK SO FAR. The Prows main bulk has been completed with relative ease minus the "bowsprit" and Nova Cannon. Work has begun on the Next section of vessel, it's vast weapons batteries. The vessel will be to the "accepted" length for cruisers of 3 Kilometres. Note this makes the "cannon" bays 100 metres square. I have "installed" a set of gigantic doors that are sealed concealing the macrocannons during travel in the immaterium. Also included so far ar the flying buttresses siding the cannons serving many purposes. Anti-torpedo/Anti-fighter/Anti-bomber weapons. Targetting sensors and other paraphernalia for the cannons etc. Mostly because I think they look good. ![]() ![]() ![]() |
| Reality is like a kick in the balls, you see something you like and WHAM. FIRESTORM My Greeble Project Warhammer 40'000 team., | Warhammer 40'000 Threads thread. My planet Tutorial Last edited by Kadaeux; 06-25-2008 at 09:27 AM. | |
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| SFM Nugget Join Date: Apr 2008
Posts: 28
Downloads: 1 Uploads: 0 | Ah Firewarrior - I'd forgot they'd made that game (and I own it too ). Had some really good videos of both Imperial and Tau spacecraft. And you're right, the sense of scale was amazing, it's just a shame the graphics and enemy AI let the game down so badly. I would love for Relic to put some space combat in DoW, but I guess I'll see pig fly sooner! |
| 83.6% of all statistics are made up on the spot | |
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| | #5 (permalink) | |
| Battlefleet Admiral Realname: Kitt Join Date: May 2006 Location: Australia Age: 23
Posts: 1,857
Downloads: 0 Uploads: 1 | Quote:
Battlefleet Gothic Mod (Update soon, very soon. Trying to get a decently lit render of a part....) | |
| Reality is like a kick in the balls, you see something you like and WHAM. FIRESTORM My Greeble Project Warhammer 40'000 team., | Warhammer 40'000 Threads thread. My planet Tutorial | ||
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| | #6 (permalink) |
| Battlefleet Admiral Realname: Kitt Join Date: May 2006 Location: Australia Age: 23
Posts: 1,857
Downloads: 0 Uploads: 1 | Ok I need feedback on this one. A prototype Macro-cannon. (Not 100% satisfied with the design, I like it but....) ![]() Full Broadside: ![]() Ready for Warp Translation. ![]() |
| Reality is like a kick in the balls, you see something you like and WHAM. FIRESTORM My Greeble Project Warhammer 40'000 team., | Warhammer 40'000 Threads thread. My planet Tutorial | |
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| | #7 (permalink) |
| Completly FUBAR'ed! Realname: Lee Join Date: May 2006 Location: Find the A$$ end of nowhere and i'm just north of it... Age: 28
Posts: 3,101
Downloads: 1 Uploads: 0 | They look ok, but there should be a bunch of smaller weapons around them as well. |
| Keep smiling , It makes people wonder what your up to.. ![]() Support the Network: 3D Scifi | Framevoid | Scifi'ers Anonymous | Ejected Core |Wolf Den Productions WIP: Assault Frigate | |
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| | #9 (permalink) |
| Battlefleet Admiral Realname: Kitt Join Date: May 2006 Location: Australia Age: 23
Posts: 1,857
Downloads: 0 Uploads: 1 | @LR: I know, just trying to get the main guns out of the way first. @liam887: Doesn't matter how detailed. I have plenty of reference pics for Battlefleet Gothic. (From its books/artwork etc) The problem is none of them really detail the main guns. |
| Reality is like a kick in the balls, you see something you like and WHAM. FIRESTORM My Greeble Project Warhammer 40'000 team., | Warhammer 40'000 Threads thread. My planet Tutorial | |
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| | #10 (permalink) |
| SFM Nugget Join Date: Apr 2008
Posts: 28
Downloads: 1 Uploads: 0 | They look quite faithful to the models, but how about adding some pistons etc to indicate that they can be aimed in some way. Sadly my copy of the rulebook is in storage (just finished moving countries) so I can't check any of the reference material in there, but I'm sure most of the cannons are depicted with elevation mechanisms of some kind. Other than that good going so far and keep up the good work! ![]() |
| 83.6% of all statistics are made up on the spot | |
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