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| 3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions. |
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| | Thread Tools | Display Modes |
| | #141 (permalink) |
| SFM Nugget Join Date: May 2006 Location: Sussex, UK Age: 23
Posts: 58
| Looks grate! Really grate. Just one small nitpick, looks like there's a texture glitch or something near where the saucer section marries into the aft hull you can see it on the first image, near the indented windows. Also on the underside in shot 3 are there supposed to be flame decals on the hull or is it just some oddness caused by shadow and reflection? Still very very cool, I looking forward to seeing her with window interiors. |
| Bob-man Away!! Star Trek: Dark Frontier. | |
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| | #142 (permalink) |
| SFM Guru | Kaden. i think your right, they are a bit to high. i will change that. thanks for your comment too. always apreciate your replies here. slimdim. those things you pointed out are the reflections. both in the first image and the 3rd. the first is the reflection from the bussards, in the other the reflection looks like that cause there is a slight bump map on the hull that makes the reflection not look smooth as smooth is not as real. actually, the reflection map in the end i want to be a bit scattered. but i cant do that till the end in post. anyway, thanks for all your posts guys. working on the interiors of the windows atm. |
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| | #143 (permalink) |
| SFM Guru Realname: Malcolm Join Date: May 2006 Location: Singapore Age: 26
Posts: 309
| Looking really good there JAck! Keep it up dude lol |
| Check out the latest updates at: http://gkdesigns.blogspot.com/ | |
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| | #148 (permalink) |
| Hallway Monitor | Cool wires, very clean looking! You probably should have put some smoothing control faces on those windows, or else you'll either get smoothing errors or stepping. I'm with Kaden about the raised lumps you have randomly on the hull. They look too high, and oddly out of place. This is quite a cool ship, and nicely finished, though you do need reflection blur on your surfaces. You're using LW right? It's in the environment tab (or advanced options for shading material nodes) For faster renders (In LW, it has no effect on Fprime) lower the reflection samples settings to 1 ![]() I look forward to see this finished! |
| Visit my Endless Pluto Station project, I'm still working on it, honest! Tobian: Official SFM Minion & Registered FTL Drive lvr. Dave woz here! | |
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| | #149 (permalink) |
| SFM Nugget Join Date: May 2006 Location: Sussex, UK Age: 23
Posts: 58
| sorry what random lumps? BTW the wireframes look sweet |
| Bob-man Away!! Star Trek: Dark Frontier. | |
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| | #150 (permalink) | |
| SFM Guru | Quote:
thanks tobian. as for the windows, there actual are control surfaces on them. but they are so small you cant notice them really. a lot of my surfaces actually have the control, but some don't as when i started the mesh back last year i didn't have that in my mind to do that. i find it works wonders tho. what also works on those surfaces i forgot is just have them in a different layer, so the points aren't one and the surface wont smooth around that edge. also works in one layer if the points are just not welded. those raised parts are gonna be needing some attention soon. not sure what kaden had in mind when he created that in the original mesh. maybe i can add some detail to em. | |
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