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| | #11 (permalink) | |
| SFM Guru Realname: Andrew Join Date: Mar 2008 Location: Newcastle, Australia Age: 34
Posts: 443
Downloads: 13 Uploads: 0 | Quote:
The Berkut Snow Leopard perhaps? ![]() | |
| We touch, this place is so quiet, sensing that storm. | ||
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| | #12 (permalink) |
| SFM Guru Realname: Bogdan Join Date: May 2006 Location: Mississauga, Canada Age: 20
Posts: 422
Downloads: 1 Uploads: 0 | lol, it was Heavy Walker, I think he meant to say Berkut's Heavy Walker. I dunno it just doesn't sound very interesting or original. Also this will be more of a medium class of mech so heavy doesn't suit it. MACU-2 is like F-22 or M1A2, you know what it means but they also has more catchy names Raptor and Abrams. And well.....Snow Leopards are just cool....Also this will be a european unit, and the best western european armour makers seem to like to call their tanks with large cat names. |
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| | #13 (permalink) |
| SFM Guru Realname: Dave Sullivan Join Date: Aug 2007 Age: 47
Posts: 202
Downloads: 1 Uploads: 0 | Heh. Whatever you call it, It'll always be the "Berkut Heavy walker". I like MACU-2. That sounds real military and techie. Nifty details on the threat contriol system as well, although at the moment, the fine details on that little radome make it look tremendous (the radome looks a little like something atop a destroyer). I know further details on the chest and arms will bring everything back to scale. By the way, a decent set of articulated arms will easily remove the sniper from the head region... |
| "It takes a minimum of redesign to turn a crucifix into a pogo stick." - Theodore Sturgeon "Why Dolphins Don't Bite" My current WIP | |
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| | #14 (permalink) |
| SFM Guru Realname: Bogdan Join Date: May 2006 Location: Mississauga, Canada Age: 20
Posts: 422
Downloads: 1 Uploads: 0 | I don't really see a point in articulated arms. Many franchises like to do that like gundam, armored core or macross because it looks cooler and more human like, but as far as I can tell there really is no benefit for a warmech to have articulated arms, all that would do is increase the effectiveness of recoil, thus reducing the rate of fire. |
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| | #15 (permalink) |
| SFM Obsessed Join Date: May 2006
Posts: 1,190
Downloads: 0 Uploads: 0 | Berkut - I hope my comment was not recieved as a slight to you or your design. Chrono - It wasn't strictly the humanoid shape I was speaking of. The huge double barreled guns coming over the shoulders had something to do with it. Berkut - Very solid modeling you have. Plans for beveling or smoothing, rounding sharp edges or are those edges final? Again, nice work. |
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| | #16 (permalink) |
| SFM Guru Realname: Rick Join Date: Jun 2008 Age: 28
Posts: 490
Downloads: 1 Uploads: 0 | Articulated arms do have some use, more or less utility purposes, if large objects that need to be removed. You could also argue more versitility. Instead of changeing out the whole are unit one could simply replace the weapon system. MAWP = "Modular Armored Weapons Platform" AASP = "Armored Assult & Support Platform" VWAS = "Veriable Weapons Assult & Support" WASP = "Weapons Auggmented Support Platform" just a few more ideas to get the wheels turning. |
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| | #17 (permalink) |
| SFM Guru Realname: Dave Sullivan Join Date: Aug 2007 Age: 47
Posts: 202
Downloads: 1 Uploads: 0 | @Berkut - Remind me to stop being funny. One of your shots had a sniper on the roof for scaling. Without "arms", you couldn't flick him off easily ![]() I agree with your point, however. I think the things I find funny are the hands. Unless you are carrying easily replaceable weapons (stuff you can pick up off the battlefield or re-holster to use a different weapon) then the hands are sort of useless. Why create a giant hand-held bazooka anyway? Sort of that screen door on the submarine concept... |
| "It takes a minimum of redesign to turn a crucifix into a pogo stick." - Theodore Sturgeon "Why Dolphins Don't Bite" My current WIP Last edited by Mach Crit; 06-13-2008 at 05:12 PM. | |
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| | #19 (permalink) |
| SFM Guru Realname: Bogdan Join Date: May 2006 Location: Mississauga, Canada Age: 20
Posts: 422
Downloads: 1 Uploads: 0 | Thanks for the comments guys, Berticus, not at all, I see what you meant about the cannons. Besides it's practically impossible to make any sort of vehicle these days without it looking like something. About the front edges, I think the design of the armour is final, it was meant to look similar to modern tanks. About the arms, having hands just seems to have many more problems than benefits. The tech in this thing is only within 50 years into the future. So esentially the only truly groundbraking thing about it is the gyro system that allows it to walk, and run pretty fast with balance. Besides like I said, I guess arms as such could be useful for utility purposes like docprice mentioned, but I fail to see how they would improve performance on the battlefield, unless everyone used them so you could pick up enemies weapons of course. But in my universe only a few major superpowers have these things (I hope to make at least one for each) and they aren't really at war with each other. Oh and @docprice, I have something planned for close quarters engagements too, no matter how rare they would seem. @Mach, sorry, lol, I guess I'm a little slow sometimes. Edit: to think of it, maybe I will make an arm module for utility purposes, we'll see. The whole point is that this thing is modular so w/e mission it needs to fullfil it can do by quickly changing modules. |
| Last edited by Berkut; 06-13-2008 at 06:06 PM. | |
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