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| 3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions. |
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| | #31 (permalink) |
| SFM Guru | no i think the design looks solid and i wouldnt change the guns, they make it stand out from other mechs with un-realistic mega guns. I agree with the bradley concept, small gun but high power. The small guns also make it look faster and more agile rather than cumbersome and slow. |
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| | #33 (permalink) |
| SFM Guru | By popular demand some heavy anti-mech technology. This anti armour missile module is specifically designed to defeat the heavily armored mech units.......that is, if it can get past all the other mechs defences. ...I really gotta stop making weaponry and do some work on the core unit.. |
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| | #34 (permalink) |
| Cat-Herder Extraordinaire Join Date: May 2006 Location: Leuven, Belgium Age: 31
Posts: 1,444
| Good job man, now that thing is packing some serious punch... |
| WIP - ISCS OLYMPIC WIP - MV-AC Heracles The Martian Idea "An excess of reason is a form of madness" - Kim Stanley Robinson | |
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| | #35 (permalink) |
| SFM Guru Realname: Dave Sullivan Join Date: Aug 2007 Age: 47
Posts: 238
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| "It takes a minimum of redesign to turn a crucifix into a pogo stick." - Theodore Sturgeon "Why Dolphins Don't Bite" My current WIP | |
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| | #36 (permalink) |
| SFM Guru | oh, thanks guys also if anyone has any suggestions for cool modules, I'm open to ideas. So far on the drawing board: - Pneumatic spear with a high frequency tip (melee weapon, can cut a mech in half with one blow) - Anti mech coil gun (this will prolly take 2 hardpoints due to high recoil) - Electronic warfare module - Jump/Short flight module that will take up 2 rear hardpoints (This is a big maybe, I'm not sure if I want to do this at all) |
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| | #38 (permalink) |
| SFM Guru Realname: Dave Sullivan Join Date: Aug 2007 Age: 47
Posts: 238
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| "It takes a minimum of redesign to turn a crucifix into a pogo stick." - Theodore Sturgeon "Why Dolphins Don't Bite" My current WIP | |
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