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| 3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions. |
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| | #41 (permalink) |
| SFM Guru | hmm, interesting, I wasn't going to do something like that. It seems like it would be a waste of a forward facing hardpoint that would be best reserved for direct fire weapons, but I could put something like that on the rear hardpoints, since cruise missiles from surface systems are generally fired vertically anyways, thanks for the idea. |
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| | #42 (permalink) |
| SFM Guru Realname: Dave Sullivan Join Date: Aug 2007 Age: 47
Posts: 238
| Well, everyone seems to focus on the offensive weapons systems like the cannons and missiles. Yours has sprouted a few electronic command and control systems. You could do more with that as well. Things like a laser targeting mount on a rapid turntable or some kind of ECM gear. Another thing no one thinks about is ablative armor or reactive armor. I have always wondered what reactive armor would look like as well as how you mount replacements after a particularly heavy mission. An articulated cockpit cover would also be pretty cool. I imagine the chest opening forward and down with some locking latches and seals. When opened, you would see all the instrumentation on the clamshell itself and a formfitting cockpit/seat for the pilot. |
| "It takes a minimum of redesign to turn a crucifix into a pogo stick." - Theodore Sturgeon "Why Dolphins Don't Bite" My current WIP | |
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| | #43 (permalink) |
| SFM Guru Realname: Ryan Wolfe Join Date: Jul 2007 Location: my mind Age: 29
Posts: 603
| wow this thing is awsome. But I dont think i would want a mech this small with out jump capability. The ability to move around the feild fast would be the one true advantage to this chasis I feel. |
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| | #44 (permalink) |
| SFM Nugget Join Date: Apr 2008
Posts: 51
| First off Berkut, I have to say awesome work so far. I really like the sensible approach you're taking to mech building with more realistic calibre weapons etc. Personally, I would steer clear of the jump jet idea. It's always bothered me - just the idea of gaining enough thrust to be able to propel who knows how many ton's of metal into the air for any period of time (let alone control it once it's airborne) seems a little outlandish - and I imagine it would be a very limited use item unless you intend to strap alot of fuel onto the mech or have a more exotic power source. As for the forward hard points, you're ideas are pretty good - though I imagine the opportunities for mech on mech close combat would be few and far between. I'm with Mach Crit on this one - perhaps a laser designator of some kind or an ECM or comm's module for C&C, or possible some tool for clearing debris or difficult terrain out of the way (a manipulator arm, or perhaps some sort of chainsaw for anti tree duties )Just my 2 cents. Either way, love what you're doing so far and look forward to seeing some more. |
| 83.6% of all statistics are made up on the spot | |
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| | #45 (permalink) |
| The local peanut gallery Realname: Rick Join Date: Jun 2008 Location: Joshua Tree Ca. Age: 28
Posts: 864
| lol Anti infantry version Mortar launch system on his back. shoulder mounted Twin 20mm Vulcans( 4 total) 2 35mm chain guns on arm hard points 2 40mm automatic granade launcher underneath the chain guns. lol thats alot of pink mist. |
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| | #46 (permalink) |
| Cat-Herder Extraordinaire Join Date: May 2006 Location: Leuven, Belgium Age: 31
Posts: 1,444
| Hee hee hee, good one doc! I like that idea! |
| WIP - ISCS OLYMPIC WIP - MV-AC Heracles The Martian Idea "An excess of reason is a form of madness" - Kim Stanley Robinson | |
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| | #47 (permalink) |
| The local peanut gallery Realname: Rick Join Date: Jun 2008 Location: Joshua Tree Ca. Age: 28
Posts: 864
| ^ hehehe ![]() OBTW I love Mecha and Mecha varreints, especialy the ones with more realisim involved. I really like the ones from Heavy Gear, also maybe limited articulated hands like a crab claw or a talon configuration for derbis removal. Think Mini subs with the robotic arm or the Bomb squad robots with the articulated arm. |
| Last edited by docprice; 06-18-2008 at 08:49 PM. | |
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| | #48 (permalink) |
| SFM Guru | thanks for the comments guys, really appreciated I guess I need to clarify a few things about where this is within my the universe that's in my head. The year is around 2040 (still to be decided) There are 6 major military/economic/political alliances on earth that occupy about 1/2 of the landmasses and the other half are nations that don't belong to any of the alliances. Although at the moment the alliances are in a state of relative peace with each other they have something of a cold war going on, as well as some of them are at war with some of the unallied nations. All 6 alliances right now have created these heavy mechanized units as something of shock attack force to cut the enemy lines apart and quickly attain victory. At this time they can not be employed in large numbers due to a 2 serious limitations: 1. The units are extremely difficult and expensive to produce and 2. Its very hard to find operators that can use the units to their full potential. Therefore at this time each alliance operates between 50-150 of these machines. They are a rare and at that a scary sight on the battlefield. This unit I'm making now is for the European Union And now to answer some things: @Mach Crit, I will have an electronic warfare/ECM module. Also access to the cockpit is from the back. The back wall opens up and the seat slides back. There will also be an ejection system, which I have yet to develop and a manual exit door behind the camera module. Also I was very tempted to make reactive armour for this, but I'm keeping that for the next unit I want to make, that would be a russian one. @kborak, thanks, its not that small, and its pretty fast and well protected. Also this is about as big as they get in my universe. @Quiarcus, thanks. Yeah I dunno about the jump/flight module, I'm still thinking about it. Actually the thing about close combat is I'd have to disagree. I know it seems that way, but I used to play a lot of mech warrior 4 mercs and you'd be surprised how often you would end up running into a mech around the corner of a building and having to engage in a point blank range firefight. @docprice, hmm, I may make a specific anti infantry module I suppose, but the cannons that are on it now would be pretty effective for that purpose too. I'll consider a utility claw as a part of the unit, but would be a waste of a hardpoint. |
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| | #49 (permalink) | |
| The local peanut gallery Realname: Rick Join Date: Jun 2008 Location: Joshua Tree Ca. Age: 28
Posts: 864
| Quote:
Then intergrate the claw and cannons together. Have your cannon on top then with a simple houseing addition you have your hydrolics and cable system to opperate the joins and fingers / claw | |
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| | #50 (permalink) |
| SFM Guru | a small, and at that rather uninteresting, update (sorry guys, no new weapon modules, lol). Worked on the ball joints for the legs. And did the small engines for the ejection pod. Ejection system operates by using small charges to throw the cockpit module back, and then the small jet engines ignite and send the module flying at which point the parachutes deploy. |
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