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3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions.

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Old 06-21-2008, 06:32 AM   #61 (permalink)
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Did some work on the coil gun. Occupies 2 hardpoints and is probably the largest/most powerful weapon available to european operators. It's essentially a mech sniper rifle because of its low firing rate, high energy consumption and it's big and cumbersome really messing up the units manuverability/speed. But it can rip apart even the toughest armour with little effort.
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Old 06-21-2008, 12:38 PM   #62 (permalink)
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Ow man, cool guns!

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Old 06-21-2008, 12:55 PM   #63 (permalink)
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hehe gunz...

nice work

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Old 06-21-2008, 08:22 PM   #64 (permalink)
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very nice Guns

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Old 06-22-2008, 08:53 AM   #65 (permalink)
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thanks guys. Small update for today, mostly joints. I'm actually having a lot of trouble with any sort of greebles for the legs. Mechs I've tried doing before I did stupid greebles that are just there and look cool, and this time I'm trying to have stuff that actually looks like something (gotta get an education in engineering/robotics, lol) and I just don't see what except for armour you would put on legs. I've been unsuccessfully trying to come up with a system for a "high speed movement" mode but its really not working out. Any input would be greatly appreciated.
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Old 06-22-2008, 10:00 AM   #66 (permalink)
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Looking good so far Berkut. As for leg nurnies, not sure - perhaps some small actuators and hydraulics, though I imagine most of the delicates would be covered with armour...chances are you wouldn't have ANY nurnies on the legs to be honest. As for high speed movement, how about taking a leaf from Heavy Gears system and putting some wheels and/or tracks on the feet that can be lowered into place. Sounds weird I know but it worked for Pod 9

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Old 06-22-2008, 10:43 AM   #67 (permalink)
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True, I always though that was a pretty ingenious sytem for mechs. Basically, there's a set of wheels or threads in every foot. To engage it the Mech squats down a bit, deploys the wheels and off it goes!

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Old 06-22-2008, 02:11 PM   #68 (permalink)
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Well depending on the type of movement system that you put in will pigeon-hole the mech, especially if it's integrated into the mech. It would be better as an attachment or just leave it "as-is".

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Old 06-23-2008, 09:51 AM   #69 (permalink)
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Thanks for the input fellas. Basically thats what I've been trying to come up with, just having difficulty incorporating it into this design. I'll keep trying. In the meantime some minor things changed and decided instead of a mortar why not have rocket artillery:
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Old 06-23-2008, 04:28 PM   #70 (permalink)
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*edit... Judgeing by the cockpit diagram i would say that a person standing next this machine would be some where around mid Shin level? Post a size comparison when you get a chance.


/grins

Love the rockets.

I like the one at the top of this page, it has the over all versitility of a main line unit.

@Berkut... put this in Autocad and sell it to some government percurement office. lol.

As for a fast movement system I would wait for that upgrade as your understanding of robotics and engineereing grows so will your designs. Since your story line is in near future I would leave it out. thats what other wheeled vehicals are for. for now i would leave max speed around 30-35mph/ 48-56kph.

Also just some food for thought, think about a limited articulated hip joint system for limited side stepping applications. As for controll i would make a it a passive thing for the computer AI to monitor and adjust accordingly I.E. the new Passive thrust vectoring system implemented in the F-22 Raptor. It is passively controlled by the Raptor AI and applied as needed and the pilot has no idea when its happening.

Last edited by docprice; 06-23-2008 at 04:30 PM.
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