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| 3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions. |
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| | #1 (permalink) |
| SFM Guru Realname: Bogdan Join Date: May 2006 Location: Mississauga, Canada Age: 20
Posts: 505
| MACU-2 Snow Leopard/MIU-1 Kodiak MK3 I've been playing around with this mech shape for a bit now but haven't had the chance to actually start working on it until now. This is basically how it stands at the moment, mostly placeholders as you can tell, but gives a rough outline of the design. I was originally going to make it capable of flying, but now decided against that. Also I want to make the whole armament system modular similar to AC. Hopefully will post more soon. Critique as always welcome. |
| Last edited by Berkut; 10-05-2008 at 04:23 PM. Reason: updated image | |
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| | #3 (permalink) |
| SFM Obsessed | Berticus, you do know that since it's a humanoid shape robot that the design has a blank space and you can copy/paste in virtually ANY humanoid design. "Touch of ______ in there." |
| Sometimes the worst opponent is the one closest, yet ignorant of the truth. | |
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| | #4 (permalink) |
| SFM Guru Realname: Dave Sullivan Join Date: Aug 2007 Age: 47
Posts: 216
| I like it alot. I do question the shock absorber things on the toes. Kinda reminds me of those spring jumping shoes you could get as a kid in the 60's (Never got the hang of those...). Will there be a "head" (swivel camera thing or actual humanoid mech head) atop the rectangular opening at the top of the "chest" between the cannons? Chrono - I think every mech designer gets the same comments. You have arrived, however, when some one sees another mech design and says "Hey, that looks a little like the Berkut Heavy Walker..." |
| "It takes a minimum of redesign to turn a crucifix into a pogo stick." - Theodore Sturgeon "Why Dolphins Don't Bite" My current WIP | |
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| | #5 (permalink) |
| SFM Guru Realname: Bogdan Join Date: May 2006 Location: Mississauga, Canada Age: 20
Posts: 505
| thanks guys. Mach Crit, everything is pretty much in really early stage at this point, I will probably be changing almost everything except the shape of the torso, and maybe the legs. There will be a "head", but it won't look like a human helmet, like gundam or something, but rather a camera/sensor module. Also heavy walker is like a working title, I haven't come up with a name for it yet. |
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| | #6 (permalink) |
| The local peanut gallery Realname: Rick Join Date: Jun 2008 Location: Joshua Tree Ca. Age: 28
Posts: 636
| I would suggest and ankle support system rather that a toe. Take the side view of the ankle and foot, 1 or 2 shock absorbers from the ankle to the heal and 1 or 2 from the ankle to the front half. Then from the Front view from the inner side of the ankle joints both sides run shocks or struts to the front half of the foot. Or you can do 1 large shock from just below the knee at a slight angle to the top of the foot. |
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| | #7 (permalink) |
| SFM Guru Realname: Bogdan Join Date: May 2006 Location: Mississauga, Canada Age: 20
Posts: 505
| Did some work on the torso. Shows you the hardpoint arrangement. Atm I think this will have 6 hardpoints the 4 you see facing forward, and the two you can kind of see facing back. The ones facing back are for additional ammunition, other equipment, or extra large weapons that may require more than 1 hardpoint to use. I'm also working out a system that will allow the unit to operate in 3 modes: artillery, assault and runner (smarter mode names may or may not come in the future). 1). Artillery mode would practically turn the mech into an immobile turret for maximum weapon stabilization, this will allow for more precise artillery/sniper weapon fire, and higher firing rates to be used accurately. 2). Assault mode would be that standard mode you would expect a mech like this to be used in. 3). The high speed mode would allow the unit to move around very fast while sacrificing manuverability and weapon stability. |
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| | #8 (permalink) |
| SFM Guru Realname: Bogdan Join Date: May 2006 Location: Mississauga, Canada Age: 20
Posts: 505
| Added some defences to this thing. Radar for detection, a laser for interception. Smoke grenades and an optronic counter measures system. I know the laser has a blindspot directly in front of the mech. I don't want to put another laser in front of the radar, will probably come up with some sort of shotgun system for intercepting threats fired directly in front. Also put a trooper on the roof to show you the size. c&c as always welcome. |
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| | #10 (permalink) |
| SFM Guru Realname: Bogdan Join Date: May 2006 Location: Mississauga, Canada Age: 20
Posts: 505
| thanks Samurai, if anyone's interested MACU stands for Modular Armored Combat Unit, a bit lame I know, but I tried for like half an hour and couldn't come up with anything better |
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