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3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions.

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Old 07-06-2008, 05:53 PM   #111 (permalink)
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My only prob with the amount of the cwis is that curently the are used as missile defense, you would want to be well defended for sure, but with all the slugs that would be flying from all those guns would prolly muck up any battle; IE shooting your own fighters inadvertantley.
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Old 07-06-2008, 06:49 PM   #112 (permalink)
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Lol, well, it's a bit like current day CIWS systems then. They're switched off too unless they're expecting incoming missiles out of fear that they'll accidentally take down anything that comes too close to the ship. (as has happened several times with various navies.)

In the mean time here's something I cooked up just now. You can run but you can't hide...

>>>>CIWS test avi<<<<

WIP - ISCS OLYMPIC
WIP - MV-AC Heracles
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"An excess of reason is a form of madness" - Kim Stanley Robinson

Last edited by Meph; 07-06-2008 at 07:59 PM.
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Old 07-06-2008, 06:53 PM   #113 (permalink)
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kborak, that's where the concepts of firing lanes/zones come in, and even the enemy ships (for the most part) won't fire through their screening elements. Also people tend to forget that carriers can maneuver as well.

Sig's too long... NanoGator
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Old 07-06-2008, 08:51 PM   #114 (permalink)
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Here's a render with an updated positioning of the CIWS. I'm liking it much better this way.
Attached Images
File Type: jpg CIWS015.jpg (103.8 KB, 129 views)

WIP - ISCS OLYMPIC
WIP - MV-AC Heracles
The Martian Idea

"An excess of reason is a form of madness" - Kim Stanley Robinson
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Old 07-06-2008, 09:42 PM   #115 (permalink)
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yeah that looks more than enough, I think it really depends on how the ciws are used. I know you compared modern warships with galactica/ww2 battleships. I think the key factor is the difference in use here. On modern warships there are only a few because they have all kinds of advanced tracking systems and the like(despite the fact cruisers and destroyers may have plenty of AS missiles its highly unlikely they would ever fire more than 1-3 against one ship), so they actually aim at incoming threats. Where's WW2 battleship/bsg style is more of a putting up a wall of fire that nothing can pass. What's more effective? I suppose the modern way since thats the way militaries do it, but the "wall of fire" has a coolness effect much greater, lol.
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Old 07-07-2008, 09:59 AM   #116 (permalink)
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Those guns look great Mate.
Love that little animation test.

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Old 07-07-2008, 10:17 AM   #117 (permalink)
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hm....very nice!

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Old 07-07-2008, 10:26 AM   #118 (permalink)
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Great work, love the guns.

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Old 07-07-2008, 03:27 PM   #119 (permalink)
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Quote:
Originally Posted by Berkut View Post
yeah that looks more than enough, I think it really depends on how the ciws are used. I know you compared modern warships with galactica/ww2 battleships. I think the key factor is the difference in use here. On modern warships there are only a few because they have all kinds of advanced tracking systems and the like(despite the fact cruisers and destroyers may have plenty of AS missiles its highly unlikely they would ever fire more than 1-3 against one ship), so they actually aim at incoming threats. Where's WW2 battleship/bsg style is more of a putting up a wall of fire that nothing can pass. What's more effective? I suppose the modern way since thats the way militaries do it, but the "wall of fire" has a coolness effect much greater, lol.
Actually both use the 'wall of fire' concept still, only the distance has changed. Also with less enemies at sea the ships have slowly lessened the amount of weaponry or refined the more modern systems to extend cover when older systems are removed. They'll revert to the old "battlewagons" quickly when it comes to a new war.

Sig's too long... NanoGator
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Old 07-10-2008, 10:30 PM   #120 (permalink)
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Originally Posted by Meph View Post
***EDIT: I removed the pics from this post te be able to updare the thumbnail.

-----------------------------------------------------------

Wehey after (almost) completing the ISCS Olympic which I started in september '06 I felt it was dire time to schratch a certain itch. After playing around with a Space Liner/Cruise Ship for so long I felt the urge slap some gunzzz and missiles on it and make a militarizerd version.

For those of you who have seen/read the little date sheet I made for the Olympic, I sorta came up with a rough background that the Martian military got their hands on the plans for the Olympic in exchange for development of the large heat sink covers for the reactor. So roughly a year after the Olympic was launched, the military versions started coming out of the shipyards at Olympus Mons, Mars.

I decided to name the military variant class: Argonaut, there are 49 of them. I actually wanted to name it after the leader of the Argonauts but everywhere I look I find that the original greek name WAS Jason... frankly I though it was one of those absure english bastardisations (like the names of Jezus' apostles for instance) but nooo it really is Jason. And seriously, who in their right non-greek mind would name a starship, or any ship for that matter, Jason... sigh... Sooo I went for the probably most famous of the Argonauts, Heracles, or Hercules as he's known in modern tongue.
MV-AC stands for Martian Vessel -Assault Carrier
Complement I'm roughly going for 4 light fighters (Freak's design that i converted and textured)), 4 heavy fighters (my own, only a block shape now) and one or two dropships (also in the pipeline for me).

Guys, big question mark... what colour for the hull? If i'd follow a logical camo thought-pattern I'd have to paint it matte black but where's then fun in that? Right now I'm going roughly for a navy grey, it seems to suit nicely. I also thought about army green, but kahki in space...? I aslo thought about a martian camo scheme but terracotta or brown... hmmm... I could also go for a colourful scheme like Homeworld but I don't know about that.

How about you guys, any thoughts on this?

Consider next render a teeny weeny doodle... the render artefacts are going to be fixed too

Oh, and the latin on the emblem stands for
aut viam inveniam aut faciam
I'll either find a way or make one
I'm a little new to this - What did you render your ship in?
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