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Old 06-24-2008, 09:32 PM   #71 (permalink)
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Hehe, I can't wait to get far enough with the modeling and texturing so I can start on the FX for the firing. It's already gotten in my head that I should model different kinds of ammo too, both for the missiles as well as main guns

I've already got a few ideas for the long range missile for which I just modeled the launcher. The prespective of the tubes might look a little 'off' at first but keep in mind that these do not fire straight forward. Just like a modern submarine they fire under a rougly 300° angle to the center line.
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File Type: jpg carrier041.jpg (105.6 KB, 76 views)
File Type: jpg carrier040.jpg (90.2 KB, 66 views)
File Type: jpg carrier039.jpg (94.7 KB, 144 views)

WIP - ISCS OLYMPIC
WIP - MV-AC Heracles
The Martian Idea

"An excess of reason is a form of madness" - Kim Stanley Robinson
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Old 06-24-2008, 09:45 PM   #72 (permalink)
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hehe, nice, you might as well go ahead and call the long range missiles torpedoes, those look a lot like torpedo tubes. One thing is there seems to be something weird going on top of the launcher, possibly a mesh error? The smoothing on the "corner" boxes looks a bit messed up too.
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Old 06-25-2008, 10:11 AM   #73 (permalink)
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Nice Lunchers.

“Well, I guess wiping out 2 billion people sort of qualifies as a dick move. - Guerrilla
TH&B Project: Fighter 2 | Ships of the Naraka Empire | Ships of the Commonwealth of Solaris
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Old 06-25-2008, 04:46 PM   #74 (permalink)
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Hehehe, yup, that sure is a huge frickin' missile array! Yesterday I've been sketching a bit (I should get a new power supply for my scanner). I've come up with a few types of missiles I'd like to model for the launcher.

-A fleet/planet attrition missile holding 7 nuclear submunitions much like a contemporary MRV ballistic missile.
-A massive hull penetrator loosely inspired by a contemporary APDS tank round, but with a ring of lasers to soften up the target's hull just before impact.
-A planetary support missile holding a rotary launcher for 6 cruise missiles to be released after atmospheric entry.
-Perhaps a classic high explosive one?

And yup, the mesh errors are the result of the paneling. Sadly when working with vray materials, the polygons are all black in the viewport so these kinds of errors can only be found on a finsihed render. So if you see anything anywhere on one of my renders that seems a bit 'off', don't hesitate to call it out.

WIP - ISCS OLYMPIC
WIP - MV-AC Heracles
The Martian Idea

"An excess of reason is a form of madness" - Kim Stanley Robinson
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Old 06-25-2008, 05:02 PM   #75 (permalink)
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That's one hell of an Arsenell.

“Well, I guess wiping out 2 billion people sort of qualifies as a dick move. - Guerrilla
TH&B Project: Fighter 2 | Ships of the Naraka Empire | Ships of the Commonwealth of Solaris
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Old 06-26-2008, 08:07 PM   #76 (permalink)
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Here's the first of the Long Range Missiles.

I decided to start with the massive hull penetrator. The idea for the missiles is that I've got one type of main body, holding the fuel, control thursters and main engine and that the tip of the missile is interchangeable.

So this being the hull penetrator, I gave it ten sections as a 'jacket' each made from relatively low cost and disposable laser technology, designed for one use only. The idea being that each 'pod' holds capacitators and a laser head able to discharge the entire load in one high-intensity burst to weaken the hull just before being ejected and allowing the sabot to dig deep into the enemy ship. The sabot is also propelled extra by an explosive charge after the release of the 'jacket'.
Two of the pods hold sensors instead of lasers for homing in on a specific point on the target.

The sabot itself I made clean and simple. An indrecibly dense and hard tunsgten tip followed by a depleted uranium shaft. The tungsten allows it to penenetrate very thick armour and the Depleted uranium (next bit comes from wikipedia) is pyrophoric; the heated fragments of the penetrator ignite after impact on contact with air, setting fire to fuel and/or ammunition in the target vehicle, thereby compensating for the lack of an explosive warhead in the penetrator. Additionally, DU penetrators exhibit significant adiabatic shear band formation. During impact, fractures along these bands cause the tip of the penetrator to continuously shed material. This erosion maintains the tip's conical shape and increases the amount of pyrophoric fragments released behind the target armour.
So as soon as the DU hits the atmosphere inside the ship, nasty results assured!
Attached Images
File Type: jpg Sabot001.jpg (36.5 KB, 47 views)
File Type: jpg Sabot002.jpg (37.7 KB, 27 views)
File Type: jpg Sabot003.jpg (25.7 KB, 30 views)
File Type: jpg Sabot004.jpg (63.2 KB, 73 views)
File Type: jpg Sabot005.jpg (31.7 KB, 44 views)

WIP - ISCS OLYMPIC
WIP - MV-AC Heracles
The Martian Idea

"An excess of reason is a form of madness" - Kim Stanley Robinson

Last edited by Meph; 06-26-2008 at 08:14 PM.
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Old 06-26-2008, 09:29 PM   #77 (permalink)
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interesting design on the missile! I especially like the lasers idea..

"Any sufficiently advanced technology is indistinguishable from magic" - Arthur C. Clarke
Corollary - "Any technology distinguishable from magic is insufficiently advanced." - Prof. Barry Gehm
current WIP: SFS War Hammer <- Stdby due to Viky
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Old 06-27-2008, 01:51 AM   #78 (permalink)
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alright meph the beast is now even more beasty, I love the hull penetrater. The use of du was very smart. End result of a hit from this thing = BIG FREAKIN HOLE! I want one to call my own. You taking orders?
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Old 06-27-2008, 10:42 AM   #79 (permalink)
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Very cool Missile. You would not want to be around when that one goes off.

“Well, I guess wiping out 2 billion people sort of qualifies as a dick move. - Guerrilla
TH&B Project: Fighter 2 | Ships of the Naraka Empire | Ships of the Commonwealth of Solaris
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Old 06-27-2008, 03:14 PM   #80 (permalink)
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Great missile, cool idea on the lasers, can also burn through any sort of reactive armour. Although I can imagine how much these things would be worth, lol. Lasers of that output even for one time use wouldn't be that cheap. They'd have an accountant on the bridge who would decide if its economically viable to use the munition in any situation, lol.
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