| |
| |||||||
| 3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions. |
![]() |
| | Thread Tools | Display Modes |
| | #22 (permalink) |
| SFM Obsessed | no, credits must be on all images. |
| He's a high-tech redneck, Mayberry meets Star Trek. He's a bumpkin' but he's plugged in, he's a high-tech redneck. -George Jones Death and Limbo Icon 3 | |
| | |
| | #23 (permalink) |
| SFM Oracle Realname: Jedman67 Join Date: Jul 2006 Location: New York
Posts: 2,547
| Sweet work, but LW is right; credits must be on all images. how do you get the poser figures to look right? |
| "We apologize for the inconvenience.....please continue to hold, and a representative will be with you shortly....." "Hallowed are the Ori!" | |
| | |
| | #24 (permalink) |
| SFM Guru Join Date: Jun 2006 Age: 23
Posts: 301
| As Commander Riker would say, "I cheat." :-) Actually all I do is export them from Poser as OBJ files, and then import them back to Bryce so I can use them as physical objects alongside the rest of the set. The drawback is they aren't poseable anymore in Bryce, but it's worth it since they look terrific and can interact with the lighting. For spots where I need them to move, I take the bluescreen approach. It's a pain to get the Poser lighting to match the Bryce lighting, but the payoff is nothing short of sweet. |
| | |
| | #25 (permalink) |
| SFM Oracle Realname: Jedman67 Join Date: Jul 2006 Location: New York
Posts: 2,547
| so you gotta pose 'em first, then export/import? What about importing the set to poser? And you could use a more recent version of poser figures |
| "We apologize for the inconvenience.....please continue to hold, and a representative will be with you shortly....." "Hallowed are the Ori!" | |
| | |
| | #26 (permalink) |
| SFM Guru Join Date: Jun 2006 Age: 23
Posts: 301
| I have Poser 7 but as yet I can't figure out how to export the entire set from Bryce. I could use P7 figures but the classic ones have grown on me, what can I say :-) although I do plan on using Victoria with the bodysuit texture you gave me for a few characters here. And, for those who wanted to see a shot of Ten-Forward, I think I've figured out a way to shot it without it being awkward. I'm still working with that part but when I smooth it over I'll let you know. |
| | |
| | #27 (permalink) |
| SFM Oracle Realname: Jedman67 Join Date: Jul 2006 Location: New York
Posts: 2,547
| ill try and find some sort of manual. Maybe you could "loan" me your bridge set? Please? |
| "We apologize for the inconvenience.....please continue to hold, and a representative will be with you shortly....." "Hallowed are the Ori!" | |
| | |
| | #29 (permalink) |
| SFM Guru Join Date: May 2006 Location: Washington, DC Age: 30
Posts: 486
| Credits are required to be on the images themselves for all images using parts created by other people, as I mentioned earlier. Please update your images and edit the posts to replace the current ones here with properly credited images. (BTW, I'm not a mod now, but I used to be, and given that it's my parts being used, well... ) |
| | |
| | |
| | #30 (permalink) |
| SFM Guru Join Date: Jun 2006 Age: 23
Posts: 301
| If there's one thing I can't stand it's backseat moderating. Folks pull that nonsense over at Golden-Road.net all the time and it's just annoying. But, I have a great deal of respect for SeanR personally so I'll let this one pass...I'm not willing to go back and edit all the previous posts and replace images. That's just too much work, especially since I'm pretty positive someone on the moderator staff told me a while back that WIPs don't require credits as long as they are WIPs, but final products do. What I'm willing to do however is remove the development pics in lieu of adding a credit picture of the final products, once they are in fact finalized. |
| | |