Go Back   Scifi-Meshes.com > 3D Modeling > 3D WIPs

3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions.

Reply
 
Thread Tools Display Modes
Old 06-14-2008, 12:52 AM   #11 (permalink)
SFM Nugget
 
Severus's Avatar

 
Realname: Tony
Join Date: Aug 2007
Location: Las Vegas NV
Posts: 89
Send a message via AIM to Severus
Maybe I should've mentioned that I broke the model up, mostly to make it easier to see what I was working on through all that wireframe...

Last edited by Severus; 10-21-2008 at 04:44 AM.
Severus is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-14-2008, 03:52 AM   #12 (permalink)
SFM Guru

 
Join Date: May 2006
Posts: 304
Looks like this is shaping up into a very cool model. Nice work so far, I like the ISDI-like detail on the venator hull combination, just watch the segmentation on the sensor "domes."

Suggestion for handling high-poly models (I have some experience with this) - make layers for the different detail blocks, then you can hide them as you work, without wading through the wireframe for the rest of the mesh.

As for polycount, don't worry about it - as long as you're not making 48-sided pipes for small nurnies, take it as far as your computer will go; only if you really plan on animating it, then it might be an issue. My tie fighters are 900k+, for a very small craft.

fractalsponge is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-14-2008, 09:36 AM   #13 (permalink)
Member
 
ST-One's Avatar
SFM Donor!
 
Join Date: May 2006
Age: 28
Posts: 356
Quote:
Originally Posted by fractalsponge View Post
just watch the segmentation on the sensor "domes."
Didn't you mean to say "shield generators"
I think it is perfectly fitting that you can see the sementation on those things. When I was building (and then of course abandoning) a Venator-like vessel I used some the segmentation on objects such as those to add a more detailed feel.

This whole bridge structure looks really good
ST-One is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-14-2008, 03:45 PM   #14 (permalink)
SFM Guru

 
Join Date: May 2006
Posts: 304
^Well, if you are going for that, I'd suggest putting a little more detail on the "ribs" formed by the segmentation; otherwise it just looks sloppy, imho.

fractalsponge is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-14-2008, 09:54 PM   #15 (permalink)
SFM Nugget
 
Severus's Avatar

 
Realname: Tony
Join Date: Aug 2007
Location: Las Vegas NV
Posts: 89
Send a message via AIM to Severus
I can't thank you enough for the layers hint, I really ought to read the manuals for these programs but I keep rushing in to work on stuff.

Regarding the shield generator/sensor dome things... Well at first I was going to leave the segmentation as it was, but then I went ahead and tried the ribs and I have to admit I do like the look better... this time. So I added some more "stuff" to it and worked on the underside landing bays. Things are moving right along.

Last edited by Severus; 10-21-2008 at 04:45 AM.
Severus is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-16-2008, 08:23 AM   #16 (permalink)
Member
 
ST-One's Avatar
SFM Donor!
 
Join Date: May 2006
Age: 28
Posts: 356
Just to show what I was talking about when I said I used the segmentation to add a detailed 'feel' to my Venator (it does look a bit crappy looking at it now )
Attached Images
File Type: jpg WIP Venator 18.jpg (69.1 KB, 182 views)
ST-One is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-16-2008, 02:10 PM   #17 (permalink)
SFM Guru
 
Mach Crit's Avatar

 
Realname: Dave Sullivan
Join Date: Aug 2007
Age: 47
Posts: 238
I wish to achieve that level of "crappiness"...

"It takes a minimum of redesign to turn a crucifix into a pogo stick." - Theodore Sturgeon "Why Dolphins Don't Bite"
My current WIP
Mach Crit is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-16-2008, 03:45 PM   #18 (permalink)
Is Baaaaack...
 
Jedilaw's Avatar
SFM Donor!
 
Realname: Casper Del Blanco
Join Date: May 2006
Location: Way Down In The Hole...
Age: 36
Posts: 2,538
Send a message via MSN to Jedilaw Send a message via Yahoo to Jedilaw
Quote:
Originally Posted by ST-One View Post
Didn't you mean to say "shield generators"
Well, that one is debatable, but there seems to be slightly more consensus that they are sensor domes.

Check the Star Wars Techical Commentaries for more info.

My inner child got his ass kicked by my inner juvenile delinquent...

Star Wars Reference Photos here.
Jedilaw is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-16-2008, 03:57 PM   #19 (permalink)
SFM Guru
 
Lord Erisu's Avatar

 
Join Date: Jun 2006
Location: Great Britian
Age: 25
Posts: 392
swwweet, I want one.

"Scream If You Want It. Cause I Want It More"
Lord Erisu is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-16-2008, 04:39 PM   #20 (permalink)
SFM Guru
 
Mach Crit's Avatar

 
Realname: Dave Sullivan
Join Date: Aug 2007
Age: 47
Posts: 238
Quote:
Originally Posted by Jedilaw View Post
Well, that one is debatable, but there seems to be slightly more consensus that they are sensor domes.

Check the Star Wars Techical Commentaries for more info.
Not that this qualifies as anything definitive, but I remember a mission in X-Wing (the LucasArts game) where you had to blow those up to bring down the shields on an ISD once...

"It takes a minimum of redesign to turn a crucifix into a pogo stick." - Theodore Sturgeon "Why Dolphins Don't Bite"
My current WIP
Mach Crit is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply

« - | - »

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

 
Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off
Forum Jump


New To Site? Need Help?

All times are GMT. The time now is 02:46 AM.


Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
LinkBacks Enabled by vBSEO 3.1.0