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| 3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions. |
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| | #1 (permalink) |
| SFM Nugget | Tormentor Class Hello everyone, I've been lurking around here for a while now and I decided to go ahead and post a couple of pics of what I think the love child of a Venator and an Imperator star destroyer would look like. Absolutely nothing on this thing is finished and I keep changing, well just about everything. I'm not even going to pretend I know what I'm doing with the modeling or optimizing or polygons or any of that, you guys that do are freaking crazy, but I mean that in a good way. I keep reading tutorials and then go back to the model and change yet more things so thank you to everyone thats taken the time to try to help the less gifted of us who looked at your work and said "Freakin' cool!, I want to do that". So here they are, assuming I figured out the attachments thing, be gentle, it's my first time... |
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| | #4 (permalink) |
| SFM Nugget | Thanks for the comments guys, I was afraid someone was going to ask that polygon question. I actually had to look up how to find out how many polygons there are... It say's there are 369,908. I'm afraid to hit post on this, I mean, I don't know if that's a good number or a bad number. I feel like I just applied for credit and I'm hoping they don't notice those 15 charged off accounts after the bankruptcy lol... Oh well it's a learning process I guess... |
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| | #5 (permalink) |
| The local peanut gallery Realname: Rick Join Date: Jun 2008 Location: Joshua Tree Ca. Age: 28
Posts: 636
| I see the distinctive engine section of the Venator. I printed out your picture and started playing with it with my pencil. I wanted to pass on a suggestion to widen the front half of the triangle body. You have a semetrical triangle body with 2 cut outs mid way up. Take the top half of the triangle and make it wider. lol It looked decent on paper. |
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| | #6 (permalink) |
| SFM Guru Realname: Ryan Wolfe Join Date: Jul 2007 Location: my mind Age: 29
Posts: 558
| eh poly counts really only impressive to me cause the more you have the harder your machine works, and the more there are the more detail is actually modeled. Its really neither bad or good in my opinion. ![]() |
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| | #7 (permalink) |
| SFM Obsessed | Don't worry about poly count. The only time it's a concern is if you are set a specific limit and shouldn't be a consideration when you are modeling for yourself. Basic rule of thumb is to use whatever it takes to get the result that you want, and if others complain about the count without offering assistance, ignore them! Of course, some people will make comments on how to improve the mesh and lower the count, so try not to ignore the people making useful suggestions |
| Unofficial speed modelling challenge #2 - NOW LIVE! unofficial speed modelling challenge #1 - Communication devices My random WIP thread which includes some hints and tips on modelling which _may_ be useful for the link above...! | |
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| | #9 (permalink) |
| SFM Obsessed Realname: Adam Kopala Join Date: Dec 2007 Location: Poland Age: 19
Posts: 1,019
| Looks totally sweet Tony |
| Fitter, Happier And More Productive ... | |
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| | #10 (permalink) |
| SFM Nugget | Chris - I haven't settled on a length yet. But judging by the size of the landing bays it will probably be slightly smaller than the ISD. We'll have to figure that one out when I'm done Rick - Wider eh? Would you mind scanning and forwarding your sketch? Ryan - if polygon count is your goal, go in peace with it, but leave us the girl... I mean... cool... No, I get why your asking, now, the truth is most of my polygons are just little boxes that are place holders for details that don't actually exist yet, but hint at details from a distance. I'm still working on it though and the plan is to convert as many of the little boxes into actual details so that I can zoom in close without everyone seeing what a cheater I am. Nick - Thanks, I'll keep an open mind... You are not on my ignore list... for now... Adam - Trust me you don't want to look that close at this thing just yet, but I'll post some closer views... |
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