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| 3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions. |
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| | #1 (permalink) |
| SFM Nugget Realname: Nick Join Date: Nov 2007
Posts: 22
| Well I know that there are a lot of different stargate in this forum but I just wanted to show mine (It's from 3ds Max 9 and it's my first one). and with the chevron lights (I still don't know how to use the lights) I can use some help (please). |
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| | #4 (permalink) |
| SFM Oracle Realname: Jedman67 Join Date: Jul 2006 Location: New York
Posts: 2,547
| decent start, still has a lot to go before its finished |
| "We apologize for the inconvenience.....please continue to hold, and a representative will be with you shortly....." "Hallowed are the Ori!" | |
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| | #5 (permalink) | |
| SFM Obsessed | Quote:
Nice start though. Lights are tricky to me in Max, I'm used to working with lights in Lightwave. | |
| He's a high-tech redneck, Mayberry meets Star Trek. He's a bumpkin' but he's plugged in, he's a high-tech redneck. -George Jones Death and Limbo Icon 3 | ||
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| | #6 (permalink) |
| SFM Nugget Realname: Nick Join Date: Nov 2007
Posts: 22
| Well, it's been a long time (I had a break). But I've updated the Stargate, also added my own event horizon (from the Stargate Textures thread) and glow effects on the chevrons. I'm going to work on the textures and change the glyphs. |
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| | #7 (permalink) |
| SFM Nugget Realname: Nick Join Date: Nov 2007
Posts: 22
| Update: new glow colors and new glyphs (filled the gaps). Still not the reflection (higher multiplier only makes it brighter). Currently working on the textures. |
| Last edited by nivao; 07-28-2008 at 07:36 PM. Reason: Forgot to attach the image | |
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