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| 3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions. |
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| SFM Obsessed | Spud's completely random project thread (image heavy) I'm slowly getting my inspiration back, which means I'm doing completely random low and high poly modeling to try to find something to work on... This made me think that some feedback might be interesting, so I thought I would post what I've been up to in here. I'm not saying any of this is ever going to be finished, but some of it might end up on the completed list! Feel free to crit the designs and models in any way you feel appropriate, though please try to avoid technobable as it annoys me ![]() Enjoy! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
| USMC #2 - Now finished! Spud's tutorials: Poly modelling 1 Nacelles: 1 | 2 Windows: 1 Subdiv: 1 | 2 | 3 | 4 Last edited by spudmonkey; 10-03-2008 at 09:59 PM. | |
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| Project Lead on SFM Film | well the qutum singularity on the Frederation type ship.... Sorry could not help myself. Intresting desgin on the Fed ship. I like the planets and that skull gitar would look great with your supergirl. |
| “Well, I guess wiping out 2 billion people sort of qualifies as a dick move. ” - Guerrilla TH&B Project: Fighter 2 | Ships of the Naraka Empire | Ships of the Commonwealth of Solaris | |
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| Moderator With Rocks In | All good stuff mate That skull really needs pipes And if those people down the road don't stop their damned party... there will be PAIN! (it's 0040 for feck's sake!) |
| Military-Meshes Admin | prdobson.com Current Project: Cheyenne-class Starship | (Klingon Bird of Prey - on hold) | (Deep Space Nine - on hold) DIMIDIVM·FACTI·QVI·COEPIT·HABET | |
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| SFM Oracle Realname: Carl Join Date: May 2006 Location: Ont,Canada Age: 26
Posts: 5,795
| Cool stuff! That one ship is really strange, it demands a story. |
| - Ozy - A proud supporter of 3DScifi.com and SciFiers Anonymous Current WIP: My site (Notepad :D ) Old Stuff: Gallery pics and wips...(Wings3D, Kerkythea & Bryce) | |
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| SFM Obsessed | Thanks all ![]() The plants are ultra low poly, the windmill is low poly and the skull guitar is about 1,300 triangles, with the rest being high poly, though the high poly skulls are simply the low poly with a coupe of turbosmooth iterations applied ![]() The SF ship started out as a rear end and then I sort of lost my enthusiasm, so I just added some basic parts to see what it would look like. This is how far I got before losing my way: ![]() The original design was going to be more of a hammerhead design, and I think a single vertical wedge might work better than the current reuse of the "wing" arc... |
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| Cat-Herder Extraordinaire Join Date: May 2006 Location: Leuven, Belgium Age: 31
Posts: 1,444
| Wow, that is a freaky design, lotsa possibilities for aliean tech there... The skull's looking nice too although waaaay too smooth. That'll need some heavy bump mapping to come to life. |
| WIP - ISCS OLYMPIC WIP - MV-AC Heracles The Martian Idea "An excess of reason is a form of madness" - Kim Stanley Robinson | |
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| | #10 (permalink) |
| Completely lost... Realname: Lee Join Date: May 2006 Location: Find the A$$ end of nowhere and i'm just north of it... Age: 28
Posts: 3,326
| That ship is pretty cool, reminds me of some kinda of cyborg/Necron destroyer. |
| Keep smiling , It makes people wonder what your up to.. ![]() Some Cool Sites: 3D Scifi | Framevoid | Scifi'ers Anonymous | Ejected Core |Wolf Den Productions WIP: Assault Frigate | |
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